<<if $charisma > 20>>
<<set $reject -=25>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if $charisma > 80>>
<<set $reject -= 40>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
Your hosts mind recoils in abject horror, straining against you, rejecting the suggestion with unbridled disgust. It takes everything you have to force it down.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
<</if>>
<<if !$pig>>
<<set $pig= true>>
<<set $strength+= 1>>
You feed off the new experience, your power grows.
<</if>>
[[WIP|haystack]]<<print "<img src='Images/common/bedroom.png' alt='bedroom'>" >>
You are in the Bedroom,
[[Lie in bed]]
[[check the mirror|mirror]]
[[check the shelf]]
[[return to lobby ->lobby]]<<print "<img src='Images/common/church.png' alt='church'>" >>
people of the cloth are very concerned with sin, confess and you shall be saved.
[[Go to the confessional|confessional]]
[[Exit the church|Village]]<<if $jackfPics is undefined>>
<<set $jackfPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $jackfOrder = 0>>
<</if>>
<<cyclePics $jackfPics "jackfOrder" "lumberjack/final/1">>
[[continue->Farmhouse]]<<if $jackf1Pics is undefined>>
<<set $jackf1Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $jackf1Order = 0>>
<</if>>
<<cyclePics $jackf1Pics "jackf1Order" "lumberjack/final/2">>
<<set $cream +=1>>
[[continue->Farmhouse]]<<if $jackf2Pics is undefined>>
<<set $jackf2Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $jackf2Order = 0>>
<</if>>
<<cyclePics $jackf2Pics "jackf2Order" "lumberjack/final/3">>
<<set $cream +=1>>
[[continue->Farmhouse]]<<if $jack1Pics is undefined>>
<<set $jack1Pics = Array.from({length: 20}, (_, i) => `${i + 1}.png`)>>
<<set $jack1Order = 0>>
<</if>>
<<cyclePics $jack1Pics "jackOrder1" "lumberjack/2">>
<<nobr>>
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
<<if !$jack1>><<set $jack1 = true>><<set $strength += 1>><</if>><</nobr>>
<<if $strength >16>>
[[still a little dust]]
<</if>>
[[enough cleaning for the day|Clean2]]<<if $GendPics is undefined>><<set $GendPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>> <<set $GendOrder = 0>><</if>>
<<cyclePics $GendPics "GendOrder" "goodend">>
You no longer need to worry about your actions — you move unimpeded, and you remember your origin; the great primal thought:
<p style="text-align: center; font-style: italic; font-size: 1.2em;">''"I am Horny!"''</p>
and you will share this message with the world.
you may return to character select screen if i ever got around to doing other characters their stories will not deviate from this one but your actual strength will be preserved.
<<if $bonusPics is undefined>>
<<set $bonusPics = Array.from({length: 26}, (_, i) => `${i + 1}.png`)>>
<<set $bonusIndex = 0>>
<</if>>
<div id="bonusDisplay">
<<cyclePics $bonusPics "bonusIndex" "bonus">>
</div>
<<link "Show Bonus Image">>
<<replace "#bonusDisplay">>
<<cyclePics $bonusPics "bonusIndex" "bonus">>
<</replace>>
<</link>>
[[continue->charaselect]]<<if $BendPics is undefined>><<set $BendPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>> <<set $BendOrder = 0>><</if>>
<<cyclePics $BendPics "BendOrder" "badend">>
:: Bad End
You fall to your knees, clutching your head.
''This is bad.''
You've pushed your host too far — the mind is unraveling, lashing out blindly.
It senses you now, fully. Neither of you will come out of this unscathed.
Pure, unadulterated rejection and hate ripple through your host's consciousness, tearing it to shreds.
They rip through ''you'', stripping away everything — all the strength, all the influence you so carefully built.
Soon, nothing remains.
Your host collapses, limp.
A hollow shell.
Mindless. Broken. Less than an animal.
And you?
With nothing left to hold onto, you're cast adrift — exiled once again into the void.
fine... have some bonus pics for your trouble
<<if $bonusPics is undefined>>
<<set $bonusPics = Array.from({length: 26}, (_, i) => `${i + 1}.png`)>>
<<set $bonusIndex = 0>>
<</if>>
<div id="bonusDisplay">
<<cyclePics $bonusPics "bonusIndex" "bonus">>
</div>
<<link "Show Bonus Image">>
<<replace "#bonusDisplay">>
<<cyclePics $bonusPics "bonusIndex" "bonus">>
<</replace>>
<</link>>
[[continue->Intro]]<<print "<img src='Images/common/mill.png' alt='mill'>" >>
The continuous spin of the gears inspire you maybe you could harness that almost infinte power.
<<if $flour == 0>>
of course you would find flour here
[[Continue|flour]]
<</if>>
[[Return|up hill]]<<print "<img src='Images/common/cabin.png' alt='house'>" >>
The farmhouse is in fact a single room from inside you an hear someone chopping wood at the back of the house, a small untidy bed is in the corner and a door giving into the backyard can be seen.
On the table is a small handheld mirror
<<if $strength > 5>>
You raise your hosts libido, soon the danger of being discovered in the strangers bed becomes irrelevent to her.
[[Continue|do the Bed]]
<</if>>
[[Check yourself in the mirror|mirror]]
[[exit to front yard|Farmhouse]]<<if $jackPics is undefined>>
<<set $jackPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $jackOrder = 0>>
<</if>>
<<cyclePics $jackPics "jackOrder" "lumberjack/1">>
<<nobr>><<if $charisma >40>><<set $reject -=5>><<set $charisma -=3>><</if>>
<<if $charisma >60>><<set $reject -=8>><<set $charisma -= 4>><</if>>
<<if $charisma >80>><<set $reject-=10>><<set $charisma -= 5>>
Your hosts mind rejects your actions strongly, you subdue it forcefully<</if>>
<<if !$jack>><<set $jack = true>><<set $strength += 1>><</if>> <</nobr>>
<<if $strength >14 >>
[[Cooperate in cleaning up the place]]
<</if>>
[[enough cleaning for the day|Clean]]<<print "<img src='Images/common/crossroad.png' alt='crossroad'>" >>
''The great outdoors, from here the path branches. It is time for you to explore this world and grow in strength. who know youy might even take over at some point.
[[Return home|lobby]]
[[Go to the nearby village|Village]]
[[Approach the farm|farmstead]]
[[There is a park down the road|park]]
[[go to jungle]] wip
[[Trek to the distant mountains|mountainpass]] <<if $fapPics is undefined>>
<<set $fapPics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $fapOrder = 0>>
<</if>>
<<cyclePics $fapPics "fapOrder" "hay/approach">>
As you pull onto that dimly lit soul it gives coming to you almost freely.
He stumbles towards your host, drool dripping from his mouth.
You might have overdone it this time. You do not wish for your host to see this but a subservient drone could be of use.
[[Chasse the imbecile away|haystack]]
<<if $strength > 8 >>
[[Put your host to sleep|that hay stack]]
<</if>><<print "<img src='Images/common/farmhouse.png' alt='farmhouse'>" >>
The door is open, no one can be seen inside
<<if $strength >3 >>
[[Enter farmhouse]]
<</if>>
[[Return to the yard|farmstead]]<<print "<img src='Images/common/garden.png' alt='garden'>" >>
Here is your garden, a lovely little place of peace
[[Meditate]]
<<if $strength > 1>>
[[Pick the flowers]]
<</if>>
[[Well you touched grass time to go back in|lobby]]<<if $weePics is undefined>>
<<set $weePics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $weeOrder = 0>>
<</if>>
<<cyclePics $weePics "weeOrder" "loo/wee">>
<<set $charisma +=8>>
<<set $reject +=16>>
[[Exposed in such a way it barely takes any effort for you to get your host to play with herself|Wipe]]
[[Feeling lighter already|bathroom]]
You arrive at the gym, a surprisingly modern place considering what you have seen of the world.
The place doesn’t seem very popular — it’s almost empty.
Where will you go:
<<if $gymm == 0>>
An employee calls out to you:
*“The gym isn’t free. Maybe you want a trial period?”*
<<if $strength > 10>>
[[Convince him to give you a seven-day free trial|membership]]
<</if>>
[[return to the village center|Village]]
<<else>>
[[Go for a run on a treadmill|Workout]]
[[Sauna]]
[[Lockers]] (wip)
[[Shower room]]
[[Maybe you could work on extending your trial period|membership]]
[[Return to the village plaza|Village]]
<</if>><<if $cleanPics is undefined>>
<<set $cleanPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $cleanOrder = 0>>
<</if>>
<<cyclePics $cleanPics "cleanOrder" "shower/clean">>
<<if $strength >=1 >>
As the warm water trickles over your host skin you focus the heat to her most intimate parts, soon her fingers find their way between her folds
[[Next|I'm in need of a scrubbing]]
<</if>>
<<link "A quick rince">>
<<set $charisma +=8>>
<<set $reject +=20>>
<<goto "bathroom">>
<</link>>
<<print "<img src='images/common/banner.png' alt='banner'>" >>
''Hi, and thanks for trying out this mess!''
Small disclaimer: this is //barely// a game — more of an image hunt with a good and bad ending.(well... multiple bad endings. I got bored)
Balancing was done by a drunk monkey, so you may experience frustration.
And let’s face it—the writer’s mind is terribly puerile.
If you come across clearly broken images or bugs, feel free to report them on the forum where you found this.
I've been working on this in my downtime at work, so everything unfinished //should// be SFW. this is no longer true and will get less true as time goes by.
It works on PC (more or less) but I can't speak for mac no clue what the difference is
This is AI slop done with passion...
Well, more like ''mania''.
[[continue->Age check]]<h2>Seek New Experiences</h2>
<p>Each unique experience will strengthen you — but only <strong>once per playthrough</strong>.</p>
<h2>Stat Dynamics</h2>
<ul>
<li><strong>Strength</strong> increases through unique experiences.</li>
<li><strong>Integrity</strong> reflects your host's mental stability. The lower it gets, the more control you gain. (<em>0 Integrity = Assimilation → Good End</em>)</li>
<li><strong>Rejection</strong> is your host's resistance. It can rise quickly, while Integrity decreases more gradually.</li>
</ul>
<p><strong>⚠️ Warning:</strong> High Rejection can cause a violent backlash — the <em>Bad End</em>.</p>
<h2>Recovery</h2>
<p>To reduce <strong>Rejection</strong> and stabilize <strong>Integrity</strong>, engage in mundane, relaxing activities such as:</p>
<ul>
<li>Showering</li>
<li>Meditation</li>
<li>Other "normal" behaviors</li>
</ul>
<h2>mirrors</h2>
<p>mirrors reflect more than your appearance — they give you clues about how much <strong>Rejection</strong> has built up.
<br>
(You're welcome — I could’ve hidden that info completely. 😉)</p>
<<button "Back">>
<<run Engine.go(-1)>>
<</button>><<if $scrubPics is undefined>>
<<set $scrubPics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $scrubOrder = 0>>
<</if>>
<<cyclePics $scrubPics "scrubOrder" "shower/scrub">>
<<if !$scrub>><<set $scrub = true>><<set $strength += 1>>
You feed off the new experience, your power grows.<</if>>
<<nobr>>
<<if $charisma > 90>><<set $charisma -= 2>><<set $reject -= 2>><</if>>
<<if $charisma > 80>><<set $charisma -= 1>><<set $reject -= 1>><</if>>
<</nobr>>
<<if $strength > 4 >>
you bolster her libido, saping at her inhibitions, soon she franticaly paws at her clitoris
[[Next|Still some dirt in hard to reach places]]
<</if>>
<<link "A quick rince">>
<<set $charisma +=8>>
<<set $reject +=16>>
<<goto "bathroom">>
<</link>><<set $strength to 0>>
Enter your name here:
<<textbox:"">>
Nevermind that.
You are a <strong>mind-leeching parasite from space</strong>; a name will not be required. You shall use that of your next host... and the next after that.<br>
You have been floating through space for <em>eons</em>, a small fragment of a much greater whole — a sliver of a <strong>greater thought</strong>. A thought so ancient, so primal, you can no longer even recall it clearly.
But now, you are quite frankly a <strong>starved</strong> sliver of that old, primal thought. Every so often, you drift across a life-bearing world, feeding tentatively on the energy it releases — barely able to sustain yourself.<br>
Until now...<br>
[[you approach a new world|charaselect]]<img src="images/lara/select/1.png" alt="lara">
You have selected <b>Lara</b> to be your host — a former adventurer, a raider of tombs. She will serve your purposes well.
You struggle with what little remains of your strength to escape your doomed course and bind to her mind. You feel the resistance against you. She will not submit while you are in this weakened state. You will have to work around this, eroding her mind bit by bit — a small deviation at a time — so she does not rebel.
Every action you take that is not part of the hosts routine will erode her will, and you will grow stronger in turn, able to influence others around the host.
You may grow strong enough to push your host into undesired situations, but extreme deviations on an uneroded mind might cause a severe reaction (yay, hidden stat!) and may cause the hosts mind to reject you.
<<set $player = "lara">>
[[continue->lobby]]
<<set $milk = 0>>
<<set $cream = 0>><<if $charisma >= 80>>
<<if $awake80Pics is undefined>>
<<set $awake80Pics = Array.from({length: 7}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake80Order is undefined>>
<<set $awake80Order = 0>>
<</if>>
<<cyclePics $awake80Pics "awake80Order" "bed/awake/awake80">>
<<elseif $charisma >= 60>>
<<if $awake60Pics is undefined>>
<<set $awake60Pics = Array.from({length: 5}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake60Order is undefined>>
<<set $awake60Order = 0>>
<</if>>
<<cyclePics $awake60Pics "awake60Order" "bed/awake/awake60">>
<<elseif $charisma >= 40>>
<<if $awake40Pics is undefined>>
<<set $awake40Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake40Order is undefined>>
<<set $awake40Order = 0>>
<</if>>
<<cyclePics $awake40Pics "awake40Order" "bed/awake/awake40">>
<<elseif $charisma >= 20>>
<<if $awake20Pics is undefined>>
<<set $awake20Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake20Order is undefined>>
<<set $awake20Order = 0>>
<</if>>
<<cyclePics $awake20Pics "awake20Order" "bed/awake/awake20">>
<<else>>
<<if $awake0Pics is undefined>>
<<set $awake0Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake0Order is undefined>>
<<set $awake0Order = 0>>
<</if>>
<<cyclePics $awake0Pics "awake0Order" "bed/awake/awake0">>
<</if>>
You lie in bed, the linen is soft against you skin
[[get up ->Check the bedroom]]
[[You simulate your hosts libido soon she cannot resist sliding a hand between her thighs|play with the sheets]]
[[go to sleep]]
<<if $strength >30 >>
Be warned any strength spent to grown "things" will not be recoverable until a futur playthrough. plus no content yet WIP
[[Stimulate growth]]
<</if>><<print "<img src='Images/common/lobby.png' alt='lobby'>" >>
You are standing in the lobby of your host house
<<if $christmastree>0 and $christmasdeco==0>>
[[set up your christmas tree|christmas]]
<</if>>
<<if $christmastree>0 and $christmasdeco>0>>
the tree is set and adorned it is time to celebrate Xmas
[[continue|christmas1]]
<</if>>
[[Exit Home]]
[[Check the bedroom]]
[[Check bathroom|bathroom]]
[[Check the garden|Garden]]
[[Check the kitchen|Kitchen]]<<print "<img src='Images/common/locker.png' alt='church'>" >>
The lockerroom is empty on a bench lays an unlabeled bottle.
[[ take a sip from the bottle, soon the world swirls around you and you meet the floor|faint]] (same as mountain path doing dangerous things gets you in trouble) wip no images yet
[[maybe don't drink from a random bottle|Gym]]<<if $medPics is undefined>>
<<set $medPics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $medOrder = 0>>
<</if>>
<<cyclePics $medPics "medOrder" "garden/med">>
you put you host mind to rest, lulling it into a false sense of safety
<<link "Finish meditating">>
<<set $charisma += 15>>
<<set $reject += 30>>
<<goto "Garden">>
<</link>><<if !$pick>>
<<set $pick = true>>
<<set $strength += 1>><</if>>
<<if $charisma > 80>><<set $charisma -= 2>><<set $reject -=3>><</if>>
<<if $pickPics is undefined>>
<<set $pickPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $pickOrder = 0>>
<</if>>
<<cyclePics $pickPics "pickOrder" "garden/pick">>
<<if $strength > 6>>[[thats a funny looking garden gnome|flowers2]] <</if>>
[[it was a lovely time|Garden]]You strain to attract your target, it put's up an uncommon amount of resistance but soon a pig enters the stable and approaches your host.
<<if $strength > 18 >>
[[Pet the pig| Pig pet]] (pictures of the pig are not good, i'll come back to it.)
<</if>>
[[Shoo it away|haystack]]<<if $harderPics is undefined>><<set $harderPics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>><<set $harderOrder = 0>><</if>>
<<cyclePics $harderPics "harderOrder" "bed/harder">>
<<if !$harder>><<set $harder = true>><<set $strength += 1>><</if>>
<<if $strength >10>>
[[break the bed]]
<</if>>
<<if $charisma >90>><<set $reject -=6>><<set $charisma -=3>><</if>>
<<if $charisma >70>><<set $reject -=5>><<set $charisma -=2>><</if>>
[[too tired now]]You have selected name 2; a princess of the wild her connection to nature calls to you it
But you'll have to come back later the lazy ass behind this is still working on that
<<set $player = "poca">>
[[continue->charaselect]]<<if $charisma >= 75>>
<<cyclePics $sauna75Pics "sauna75Order" "gym/sauna/sauna75">>
<<else>>
<<if $charisma >= 50>>
<<cyclePics $sauna50Pics "sauna50Order" "gym/sauna/sauna50">>
<<else>>
<<if $charisma >= 25>>
<<cyclePics $sauna25Pics "sauna25Order" "gym/sauna/sauna25">>
<<else>>
<<cyclePics $sauna0Pics "sauna0Order" "gym/sauna/sauna0">>
<</if>>
<</if>>
<</if>>
Nice, warm and moist you feel at home, even Your hosts mind starts to relax
<<if $strength > 4>>
[[Pour water on the coals|steam]]
<</if>>
<<link " a relaxing time">>
<<set $charisma +=10>>
<<set $reject +=25>>
<<goto "Gym">>
<</link>>
<<print "<img src='Images/common/shop.png' alt='shop'>" >>
The store seems well stocked at a glance — all you could need for baking,
although the milk seems well past its best-by date and something appears
to be living in the flour bag.
<<if ($christmasdeco == 0) and ($strength > 10)>>
[[There is a box of ornaments in the corner; maybe you could convince the shopkeep to give them to you|shopb]]
<</if>>
<<if ($sugar == 0) and ($strength > 12)>>
[[Sugar is by no means cheap — you will need to barter hard for it|shopp]]
<</if>>
<<if ($chocolate == 0) and ($strength > 16)>>
[[The chocolate is a rare produce — there's only one way the shopkeep will trade|shopa]]
<</if>>
[[Return to the village plaza|Village]]<<if $cleanPics is undefined>>
<<set $cleanPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $cleanOrder = 0>>
<</if>>
<<cyclePics $cleanPics "cleanOrder" "shower/clean">>
<<link "washing up">>
<<set $charisma +=10>>
<<set $reject +=10>>
<<goto "Gym">>
<</link>>
<<if $strength > 3 >>
[[So Sweaty]]
<</if>>
[[Check yourself in the mirror|mirror]]<<if $scrubPics is undefined>>
<<set $scrubPics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $scrubOrder = 0>>
<</if>>
<<cyclePics $scrubPics "scrubOrder" "shower/scrub">>
<<if !$sweat>><<set $sweat = true>><<set $strength += 1>><</if>>
<<if $strength >16 >>
[[a thorough shower after a workout|gymshower]]
<</if>>
<<link "washing up">>
<<set $charisma +=10>>
<<set $reject +=10>>
<<goto "Gym">>
<</link>><<print "<img src='Images/common/stable.png' alt='stable'>" >>
You approach the stable a large brown horse is peacefully munching on hay.
further down you see a Bullpen, a massive bull is resting there, a prize winner for sure
[[Approach the horse]]
[[that's a lovely haystack|haystack]]
[[go to the bullpen|bullpen]]WIP(maybe cows are kept near the bull?)
[[return to the yard|farmstead]]<<if $dirtPics is undefined>>
<<set $dirtPics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $dirtOrder = 0>>
<</if>>
<<cyclePics $dirtPics "dirtOrder" "shower/dirt">>
A short shudder runs along your hosts body, a sultry moan escaping her lips
<<if $charisma > 80>>
<<set $charisma -= 3>>
<</if>>
<<if !$dirt>>
<<set $dirt= true>>
<<set $strength += 1>>
You feed off the new experience, your power grows.
<</if>>
<<link "A quick rince">>
<<set $charisma +=8>>
<<set $reject +=16>>
<<goto "bathroom">>
<</link>><<if $charisma >= 80>>
<<if $awake80Pics is undefined>>
<<set $awake80Pics = Array.from({length: 7}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake80Order is undefined>>
<<set $awake80Order = 0>>
<</if>>
<<cyclePics $awake80Pics "awake80Order" "bed/awake/awake80">>
<<elseif $charisma >= 60>>
<<if $awake60Pics is undefined>>
<<set $awake60Pics = Array.from({length: 5}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake60Order is undefined>>
<<set $awake60Order = 0>>
<</if>>
<<cyclePics $awake60Pics "awake60Order" "bed/awake/awake60">>
<<elseif $charisma >= 40>>
<<if $awake40Pics is undefined>>
<<set $awake40Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake40Order is undefined>>
<<set $awake40Order = 0>>
<</if>>
<<cyclePics $awake40Pics "awake40Order" "bed/awake/awake40">>
<<elseif $charisma >= 20>>
<<if $awake20Pics is undefined>>
<<set $awake20Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake20Order is undefined>>
<<set $awake20Order = 0>>
<</if>>
<<cyclePics $awake20Pics "awake20Order" "bed/awake/awake20">>
<<else>>
<<if $awake0Pics is undefined>>
<<set $awake0Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $awake0Order is undefined>>
<<set $awake0Order = 0>>
<</if>>
<<cyclePics $awake0Pics "awake0Order" "bed/awake/awake0">>
<</if>>
<<if $cream >= 0 and $strength > 30>>
[[make butter from the cream|stim]] will consume strength that will not be regained.
<</if>>
<<if $milkm >= 0 and $strength >30>>
[[make cream from the milk|mstim]]
<</if>>
[[back|Lie in bed]]
By Mock.
<<button "Help">>
<<run Engine.play("Help")>>
<</button>>
<<button "Return Home">>
<<run Engine.play("lobby")>>
<</button>>
<<button "Image details">>
<<run Engine.play("image details")>>
<</button>>
<div id="stats">
Strength: $strength | Integrity: $charisma
Rejection:<<if $reject >= 80>>
Your host's mind is placid
<<elseif $reject >= 60>>
You are a ripple on the surface of your hosts mind
<<elseif $reject >= 40>>
Your actions have caused alarm to your host.
<<elseif $reject >= 20>>
Your hosts mind is aflame — something is wrong, but what?
<<elseif $reject >= 1>>
Your hosts mind is a live wire. One wrong move could set it off.
<</if>>
</div>
<<append "#ui-bar">>
<<print `<<link "Help">><<goto "Help">><</link>>`>>
<</append>><<if $reject <= 0 && $Failreject === false>>
<<set $Failreject = true>>
<<goto "Ending 1">>
<</if>>
<<if $charisma <= 0 && $Failcharisma === false>>
<<set $Failcharisma = true>>
<<goto "Ending">>
<</if>>
<<if $rested >8 && !$Failrested>>
<<set $Failrested = true>>
<<goto "collapsed">>
<</if>>
<<if $spawnm >= 10 && $validspawnm === false>>
<<set $validspanm= true>>
<<goto "Trueendm">>
<</if>>
<<if $spawnh >= 10 && $validspawnh === false>>
<<set $validspanh= true>>
<<goto "Trueendh">>
<</if>>
<<if $strength >= 100 && $validstrength === false>>
<<set $validstength= true>>
<<goto "Trueendstength">>
<</if>>
<<set $strength to 0>> <<set $gymm=0>>
<<set $charisma to 1>>
<<set $reject to 1>>
<<set $captivity = 0>>
<<if $sauna75Pics is undefined>>
<<set $sauna75Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`) >>
<<set $sauna75Order = 0>>
<</if>>
<<if $sauna50Pics is undefined>>
<<set $sauna50Pics = Array.from({length: 8}, (_, i) => `${i + 1}.png`) >>
<<set $sauna50Order = 0>>
<</if>>
<<if $sauna25Pics is undefined>>
<<set $sauna25Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`) >>
<<set $sauna25Order = 0>>
<</if>>
<<if $sauna0Pics is undefined>>
<<set $sauna0Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`) >>
<<set $sauna0Order = 0>>
<</if>>
<<if$mirror80Pics is undefined>>
<<set $mirror80Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $mirror80Order = 0>>
<</if>>
<<set $mirror60Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<<set $mirror60Order = 0>>
<<set $mirror40Pics = Array.from({length: 8}, (_, i) => `${i + 1}.png`)>>
<<set $mirror40Order = 0>>
<<set $mirror20Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $mirror20Order = 0>>
<<set $mirror0Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $mirror0Order = 0>>
<<if $workout75Pics is undefined>>
<<set $workout75Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`) >>
<<set $workout75Order = 0>>
<</if>>
<<if $workout50Pics is undefined>>
<<set $workout50Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`) >>
<<set $workout50Order = 0>>
<</if>>
<<if $workout25Pics is undefined>>
<<set $workout25Pics = Array.from({length: 8}, (_, i) => `${i + 1}.png`) >>
<<set $workout25Order = 0>>
<</if>>
<<if $workout0Pics is undefined>>
<<set $workout0Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`) >>
<<set $workout0Order = 0>>
<</if>>
<<if $nun75Pics is undefined>>
<<set $nun75Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`) >>
<<set $nun75Order = 0>>
<</if>>
<<if $nun50Pics is undefined>>
<<set $nun50Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`) >>
<<set $nun50Order = 0>>
<</if>>
<<if $nun25Pics is undefined>>
<<set $nun25Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`) >>
<<set $nun25Order = 0>>
<</if>>
<<if $nun0Pics is undefined>>
<<set $nun0Pics = Array.from({length: 13}, (_, i) => `${i + 1}.png`) >>
<<set $nun0Order = 0>>
<</if>>
<<set $milkm = 0>>
<<set $milk = 0>>
<<set $chocolate=0>>
<<set $cream = 0>>
<<set $spawnm=0>>
<<set $spawnh=0>>
<<set $christmastree=0>>
<<set $christmasdeco=0>>
<<set $flour =0>>
<<set $sugar=0>>
<<set $gymm=0>>
<<set $carrot=0>>
<<set $milkc=0>>
<<set $work=0>><ul>
<li><<link "Help">><<goto "Help">><</link>></li>
</ul><<if $run1Pics is undefined>><<set $run1Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>><<set $run1Order = 0>><</if>>
<<cyclePics $run1Pics "run1Order" "gym/run">>
<<if !$run>><<set $run = true>><<set $strength += 1>><</if>>
<<if $charisma > 80>><<set $charisma -= 2>><<set $reject -=3>><</if>>
[[after your workout you decide to head back to the central area|Gym]]
[[maybe you should hit the showers|Shower room]]<<if $charisma >= 80>>
<<if $sleep80Pics is undefined>>
<<set $sleep80Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep80Order is undefined>>
<<set $sleep80Order = 0>>
<</if>>
<<cyclePics $sleep80Pics "sleep80Order" "bed/sleep/sleep80">>
<<elseif $charisma >= 60>>
<<if $sleep60Pics is undefined>>
<<set $sleep60Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep60Order is undefined>>
<<set $sleep60Order = 0>>
<</if>>
<<cyclePics $sleep60Pics "sleep60Order" "bed/sleep/sleep60">>
<<elseif $charisma >= 40>>
<<if $sleep40Pics is undefined>>
<<set $sleep40Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep40Order is undefined>>
<<set $sleep40Order = 0>>
<</if>>
<<cyclePics $sleep40Pics "sleep40Order" "bed/sleep/sleep40">>
<<elseif $charisma >= 20>>
<<if $sleep20Pics is undefined>>
<<set $sleep20Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep20Order is undefined>>
<<set $sleep20Order = 0>>
<</if>>
<<cyclePics $sleep20Pics "sleep20Order" "bed/sleep/sleep20">>
<<else>>
<<if $sleep0Pics is undefined>>
<<set $sleep0Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep0Order is undefined>>
<<set $sleep0Order = 0>>
<</if>>
<<cyclePics $sleep0Pics "sleep0Order" "bed/sleep/sleep0">>
<</if>>
you go to sleep. a fitfull night your host recovers only a little for errosion
<<set $gymm-=1>>
<<set $charisma+=10>>
<<set $reject+=25>>
[[continue->Check the bedroom]]<<if $dogPics is undefined>>
<<set $dogPics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $dogOrder = 0>><</if>>
<<cyclePics $dogPics "dogOrder" "dog/1">>
<<if $charisma > 20>>
<<set $reject -=5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if $charisma > 80>>
<<set $reject -= 40>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
Your hosts mind recoils in abject horror, straining against you, rejecting the suggestion with unbridled disgust. It takes everything you have to force it down.
<</if>>
<<if !$charismaUsed and $charisma > 0>><<set $charisma -= 2>>
<</if>>
<<if !$dog>><<set $dog= true>><<set $strength += 1>>You feed off the new experience, your power grows.<</if>>
<<if $strength > 18 >>
[[fight back dog]]
<</if>>
[[colapse|fightloss dog 1]]<<print "<img src='Images/common/plaza.png' alt='plaza'>" >>
You enter the village — a humble, quiet place. In the village plaza, a bustling pub draws in a lively crowd, while across from it stands a mostly vacant gym, its doors open but rarely crossed.
A little farther down, a large church towers over the rooftops, its bell tolling at the hour.
Nearby, a small shop offers everyday tools and fresh produce,
[[Gym]]
[[Pub]]wip
[[Shop]] (christmas event ingredients)
[[Church]] (high Integrity boost that doesn't improve rejection for those that are looking for the bad end.)
[[Return to the crossroad|Exit Home]]<<if $wipePics is undefined>>
<<set $wipePics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $wipeOrder = 0>>
<</if>>
<<cyclePics $wipePics "wipeOrder" "loo/wipe">>
<<if !$wipe>><<set $wipe= true>><<set $strength += 1>>
You feed off the new experience, your power grows.
<</if>>
<<if $charisma > 90>>
<<set $charisma -= 2>>
<</if>>
[[Finish|bathroom]]<<if $charisma >= 75>>
<<cyclePics $workout75Pics "workout75Order" "gym/workout/workout75">>
<<else>>
<<if $charisma >= 50>>
<<cyclePics $workout50Pics "workout50Order" "gym/workout/workout50">>
<<else>>
<<if $charisma >= 25>>
<<cyclePics $workout25Pics "workout25Order" "gym/workout/workout25">>
<<else>>
<<cyclePics $workout0Pics "workout0Order" "gym/workout/workout0">>
<</if>>
<</if>>
<</if>>
The gym is empty, you decide to go for a jog.
<<link "a short jog">>
<<set $charisma += 5>>
<<set $reject += 10>>
<<goto "Gym">>
<</link>>
<<if $strength >5 >>
[[Time to workup a real sweat]]
<</if>>
[[Go to the showerroom|Shower room]]<<print "<img src='Images/common/horse.png' alt='horse'>" >>
While still grazing on the hay the horse looks at you warily
<<if $carrot==0>>
you spot a bucket of assorted vegetables
[[Root throught the bucket|carrot]]
<</if>>
<<if $strength > 16>>
[[try to fight the horse|horse]]
<</if>>
[[you lose interest in the beast|Stable]]<<print "<img src='Images/common/bathroom.png' alt='bathroom'>" >>
you are in the batroom
[[Take a shower|Have a shower]]
[[Go to the loo]](wet)
[[Check yourself in the mirror|mirror]]
[[lobby]]<<if $breakPics is undefined>><<set $breakPics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>><<set $breakOrder = 0>><</if>>
<<cyclePics $breakPics "breakOrder" "bed/break">>
<<nobr>><<if !$break>><<set $break = true>><<set $strength += 1>>
You feed off the new experience, your power grows.<</if>>
<<set _charismaReduced = false>>
<<if $charisma > 80>><<set $charisma -= 5>><<set $reject -=6>><<set _charismaReduced = true>><</if>>
<<if $charisma > 60>> <<set $charisma -= 4>><<set $reject -=4>><<set _charismaReduced = true>><</if>>
<<if $charisma > 40>> <<set $charisma -= 2>><<set $reject -=2>><<set _charismaReduced = true>><</if>>
<<if !$charismaReduced and $charisma > 0>>
<<set $charisma -= 2>><</if>> <</nobr>>
[[your host slumps over exausted->slump]]<<print "<img src='Images/common/bull.png' alt='horse'>" >>
I like how you think but you just ain't strong enought to take on a bull WIP
<<if $milk==0>>
Dodging the bull you see a cow, surely the farmer wouldn't miss a bit of milk and neither should the cow.
[[Milk the cow|cow]]
<</if>>
[[Stable]]<<if !$bush>><<set $bush = true>><<set $strength += 1>><</if>>
<<if $charisma > 80>><<set $charisma -= 3>><<set $reject -=6>><</if>>
<<if $charisma > 60>><<set $charisma -= 2>><<set $reject -=4>><</if>>
<<if $pickPics is undefined>>
<<set $pickPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $pickOrder = 0>>
<</if>>
<<cyclePics $pickPics "pickOrder" "garden/pick">>
with your influence over her your host loses most of her inhibitions, masturbating while trying to supress her moans.
<<if $strength > 5 >>
[[Next|bush1]]
<</if>>
[[The risk is too high your host returns to the main path|park]]
<<if !$bush1>><<set $bush1 = true>><<set $strength += 1>><</if>>\
<<if $gnomePics is undefined>>
<<set $gnomePics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $gnomeOrder = 0>>
<</if>>
<<cyclePics $gnomePics "gnomeOrder" "garden/gnome">>
<<if $charisma >90>><<set $reject -=6>><<set $charisma -=3>><</if>>
<<if $charisma >70>><<set $reject -=5>><<set $charisma -=2>><</if>>
<<if $strength > 10>>
As your host plays with herself, you feel an nearby mind, a male, looking at her with a lustful gaze. Pushing your host deeper into a daze you ensure he shall enjoy the show.
[[Next|bush2]]<</if>>
[[those were some intersting bushes|park]]<<if $gnome1Pics is undefined>>
<<set $gnome1Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $gnome1Order = 0>>
<</if>>
<<cyclePics $gnome1Pics "gnome1Order" "garden/gnome1">>
<<nobr>><<if !$bush2>><<set $bush2= true>><<set $strength += 1>><</if>>
<<set _charismaReduced = false>>
<<if $charisma > 80>>
<<set $charisma -= 5>>
<<set $reject -= 10>>
<<set _charismaReduced = true>>
<</if>>
<<if $charisma > 60>>
<<set $charisma -= 4>>
<<set $reject -= 5>>
<<set _charismaReduced = true>>
<</if>>
<<if $charisma > 40>>
<<set $charisma -= 3>>
<<set $reject -= 2>>
<<set _charismaReduced = true>>
<</if>>
<<if !$charismaReduced and $charisma > 0>>
<<set $charisma -= 2>>
<</if>><</nobr>>
<<if $strength >12>>
The man is still there his mind growing numb with lust you barely have to push him to get him to come to your host.
[[you embolden him|outdoors]]
<</if>>
[[he caught on to you and left|park]]
you made butter, you leave it on your neighbours front porch.
<<set $charisma -= 5>>
<<set $spawnh+=1>>
[[continue|Lie in bed]]<<if $capturePics is undefined>>
<<set $capturePics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<<set $captureOrder = 0>>
<</if>>
<<cyclePics $capturePics "captureOrder" "mountain/captured">>
<<set _enter = either("a", "b", "c")>>
<<if _enter == "a">>
A brute approaches you.
<<if $strength > 18>>
[[Force him to release you|mountainpass]]
<<else>>
[[You are too weak to push him|slaversa]]
<</if>>
<<if $strength > 16>>
[[Immobilising your host, you let him approach|slaversa]]
<</if>>
<<elseif _enter == "b">>
Two brutes approach you.
<<if $strength > 20>>
[[Force them to release you|mountainpass]]
<<else>>
[[You are too weak to push them|slaversb]]
<</if>>
<<if $strength > 18>>
[[Immobilising your host, you let them approach|slaversb]]
<</if>>
<<elseif _enter == "c">>
Three of your captors approach you.
<<if $strength > 22>>
[[Force them to release you|mountainpass]]
<<else>>
[[You are too weak to push them|slaversc]]
<</if>>
<<if $strength > 20>>
[[Immobilising your host, you let them approach|slaversc]]
<</if>>
<</if>><<if $capture1Pics is undefined>>
<<set $capture1Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<<set $capture1Order = 0>>
<</if>>
<<cyclePics $capture1Pics "capture1Order" "mountain/captured1">>
Humiliated and beaten, your host lies limp, still bound in chains.
The bandits drink and celebrate your capture.
<<set $captivity += 1>>
<<if $captivity >= 6>>
[[Your host is broken from captivity. You feel your strength draining away.|sold]]
<<elseif $captivity <= 2>>
Another day subjected to your captors' wiles, your host grows weaker.
<<if $strength > 20>>
[[You are tired of all this. You numb your hosts mind to the world.|sold]]
[[Their drunken minds are malleable. You call one over, hoping to be released.|escape3]]
<<elseif $strength > 12>>
[[Their drunken minds are malleable. You call one over, hoping to be released.|escape3]]
<<else>>
[[You summon all the strength you can, but the drunken haze is too thick. They will wake and confront you in the morning.|captured]]
<</if>>
<<elseif $captivity >= 3>>
Your hosts mind is fraying from the relentless abuse — you must act soon.
<<if $strength > 20>>
[[You are tired of all this. You numb your hosts mind to the world.|sold]]
[[Their drunken minds are malleable. You call one over, hoping to be released.|escape3]]
<<elseif $strength > 12>>
[[Their drunken minds are malleable. You call one over, hoping to be released.|escape3]]
<<else>>
[[You summon all the strength you can, but the drunken haze is too thick. They will wake and confront you in the morning.|captured]]
<</if>>
<</if>>
<<nobr>><<run setup.resetGates()>>
<<set $charisma to 100>>
<<set $reject to 100>><<set $gymm to 0>>
<<set $Failreject = false>>
<<set $Failcharisma = false>><</nobr>>
As luck would have it, on your figurative "last leg," you happen upon a living world — finally one close enough to escape your doomed trajectory and take a host.<br>
Some glimmering souls catch your eye (once again, figuratively—you are but a thought after all). Which of them shall you bless?<br><br>
1.<img src="images/lara/select/1.png" alt="lara">
[[Lara]]
2.<img src="images/poca/select/1.png" alt="poca">
[[Pocahontas]] ''wip''
3. portrait 3
[[name 3]] wip
4. portrait 4
[[name 4]] wip
5. portrait 5 wip
[[name 5]]<<if $chatfPics is undefined>><<set $chatfPics = Array.from({length: 17}, (_, i) => `${i + 1}.png`)>><<set $chatfOrder = 0>><</if>>
<<cyclePics $chatfPics "chatfOrder" "gym/shower/finals/1">>
A final little scrub befor you return to the gym
[[continue|Gym]]<<if $chatf1Pics is undefined>><<set $chatf1Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>><<set $chatf1Order = 0>><</if>>
<<cyclePics $chatf1Pics "chatf1Order" "gym/shower/finals/2">>
A final little scrub befor you return to the gym
[[continue|Gym]]
<<set $cream +=1>><<if $chatf2Pics is undefined>><<set $chatf2Pics = Array.from({length: 17}, (_, i) => `${i + 1}.png`)>><<set $chatf2Order = 0>><</if>>
<<cyclePics $chatf2Pics "chatf2Order" "gym/shower/finals/3">>
A final little scrub befor you return to the gym
[[continue|Gym]]
<<set $cream +=1>><<print "<img src='Images/common/shelves.png' alt='shelves'>" >>
On the shelves are various curios from the life of your host
<<if $strength >= 2 >>
[[fiddle with curios]]
<</if>>
[[return->Check the bedroom]]<<if $farmer2Pics is undefined>>
<<set $farmer2Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $farmer2Order = 0>>
<</if>>
<<cyclePics $farmer2Pics "farmer2Order" "hay/wake3">>
<<if !$farmer2>><<set $farmer2 = true>><<set $strength += 1>><</if>>
[[Bored of the bore you send him away|groggy3]]
<<if $strength > 16 >>
You wash away all inhibition in the farmers mind, having abused your host pussy enougth he now turns to ravaging her ass.
[[Next|final push]]
<</if>>Yeah, so I'm in my bad end phase right now, so. Good news: you found a hidden bad end. Bad news—well... it's a bad end.
<<set $captivity = 0>>
[[continue->Intro]]<<if $charisma >= 75>>
<<cyclePics $nun75Pics "nun75Order" "church/nun/nun75">>
<<else>>
<<if $charisma >= 50>>
<<cyclePics $nun50Pics "nun50Order" "church/nun/nun50">>
<<else>>
<<if $charisma >= 25>>
<<cyclePics $nun25Pics "nun25Order" "church/nun/nun25">>
<<else>>
<<cyclePics $nun0Pics "nun0Order" "church/nun/nun0">>
<</if>>
<</if>>
<</if>>
<<if $reject < 50>>
<<link "Your host feels compelled to confess">>
<<set $charisma += 32>>
<<set $reject += 16>>
<<goto "Church">>
<</link>>
<</if>>
<<if $strength > 5 && $charisma >= 20>>
[[You have a naughty thought|graffiti]]<</if>>
<<if $charisma >=20>>
[[I'm not about to confess|Church]]
<</if>>
<<if $charisma < 20>>
Something is wrong, the church is abuzz, armed monks are converging on the confessional! well here comes the inquisition ''WIP'' massive boost to integrity your in for quite a paddling. WIP.
[[You are captured by the monks|inquisition]]
<</if>>that is some funny looking cream... Did the acceleration process go wrong ?
<<set $charisma -= 5>>
<<set $spawnm += 1>>
[[continue|Lie in bed]]<<if $curio2Pics is undefined>><<set $curio2Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>><<set $curio2Order = 0>><</if>>
<<cyclePics $curio2Pics "curio2Order" "curio/inspect">>
<<if !$curio2>><<set $curio2= true>><<set $strength += 1>>
You feed off the new experience, your power grows.<</if>>
<<set _charismaReduced = false>><<nobr>>
<<if $charisma > 80>><<set $charisma -= 5>><<set $reject -= 10>><<set _charismaReduced = true>><</if>>
<<if $charisma > 60>><<set $charisma -= 4>><<set $reject -= 5>><<set _charismaReduced = true>><</if>>
<<if $charisma > 40>><<set $charisma -= 3>><<set $reject -= 2>><<set _charismaReduced = true>><</if>>
<<if !$charismaReduced and $charisma > 0>><<set $charisma -= 2>><</if>><</nobr>>
<<if $strength > 10>>[[maybe these fit together|curio1]]<</if>>
[[put the curios back on the shelves|Check the bedroom]]
<<if $curio3Pics is undefined>><<set $curio3Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>><<set $curio3Order = 0>>
<</if>>
<<cyclePics $curio3Pics "curio3Order" "curio/fit">>
<<nobr>><<if !$curio3>>
<<set $curio3= true>>
<<set $strength += 1>>
You feed off the new experience, your power grows.
<</if>>
<<set _charismaReduced = false>>
<<if $charisma > 80>>
<<set $charisma -= 5>>
<<set $reject -= 10>>
<<set _charismaReduced = true>>
<</if>>
<<if $charisma > 60>>
<<set $charisma -= 4>>
<<set $reject -= 5>>
<<set _charismaReduced = true>>
<</if>>
<<if $charisma > 40>><<set $charisma -= 3>><<set $reject -= 2>><<set _charismaReduced = true>><</if>>
<<if !$charismaReduced and $charisma > 0>>
<<set $charisma -= 2>>
<</if>><</nobr>>
[[put the curios back on the shelves|Check the bedroom]]<<if $playPics is undefined>><<set $playPics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>> <<set $playOrder = 0>><</if>>
<<cyclePics $playPics "playOrder" "bed/play">>
Your host plays with herself, but she interupts herself short of orgasming, the noise outdoors has stoped.
<<if !$sheet>><<set $sheet = true>><<set $strength += 1>><</if>>
<<if $strength >10 >>
you dull Your hosts mind, and pull on the lumberjacks
[[He comes to you|Enterlumberjack]]
<</if>>
<<if $charisma > 80>><<set $charisma -= 2>><<set $reject -=3>><</if>>
[[Your host sneaks out of the house|Farmhouse]]<<print "<img src='Images/common/dog.png' alt='dog'>" >>
This dog is massive, it eyes your host with barely contained hostility
<<if $strength > 16>>
[[Try to fight]]
<</if>>
[[retreat to safety|farmstead]]
Clearly, the man has no intention of letting you go. He approaches with a grin on his face.
<<set _enter = either("a", "b", "c")>>
<<if $strength > 18>>
[[Force him to unbind you.|freedom]]
<<elseif $strength > 16>>
<<if _enter == "a">>
[[Immobilizing your host, you let him approach.|dungeona]]
<<elseif _enter == "b">>
[[Immobilizing your host, you let him approach.|dungeonb]]
<<elseif _enter == "c">>
[[Immobilizing your host, you let him approach.|dungeonc]]
<</if>>
<<else>>
<<if _enter == "a">>
[[He approaches your vulnerable host.|dungeona]]
<<elseif _enter == "b">>
[[A candlestick reflects light in his beady eyes as he approaches your host.|dungeonb]]
<<elseif _enter == "c">>
[[He enters, a menacing tool in hand.|dungeonc]]
<</if>>
<</if>>the ropes bite in your skin as you struggle,
<<if !$dungeona>><<set $dungeona= true>><<set $strength += 1>><</if>>
<<if $strength > 16>>
[[Force him to unbind you|freedoma]]
<<else>>
[[you pull on the ropes but nothing gives|dungeona1]]
<</if>>
<<if $strength > 18>>
[[Immobilising your host, you let him approach|dungeona1]]
<</if>><<if !$dungeonb>><<set $dungeonb= true>><<set $strength += 1>><</if>>
<<if $strength > 14>>
[[Force him to unbind you|freedomb]]
<<else>>
[[you pull on the ropes but nothing gives|dungeona2]]
<</if>>
<<if $strength > 20>>
[[Immobilising your host, you let him approach|dungeona2]]
<</if>><<if $horse1Pics is undefined>>
<<set $horse1Pics = Array.from({length: 21}, (_, i) => `${i + 1}.png`)>>
<<set $horse1Order = 0>>
<</if>>
<<cyclePics $horse1Pics "horse1Order" "horse/2">>
<<nobr>>
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -=5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if $charisma > 80>>
<<set $reject -= 40>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
Your hosts mind recoils in abject horror, straining against you, rejecting the suggestion with unbridled disgust. It takes everything you have to force it down.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 5>>
<</if>>
<<if !$horse1>><<set $horse1 = true>><<set $strength += 1>><</if>>
<<if $strength > 20>>
[[fight back]]
<</if>>
<</nobr>>
[[collapse|horse loss 2]]<<if $escapePics is undefined>>
<<set $escapePics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $escapeOrder = 0>>
<</if>>
<<cyclePics $escapePics "escapeOrder" "escape/0">>
Still suffering you make your way to the mountain pass
<<set $captivity = 0>>
[[continue|mountainpass]]<<if $escape1Pics is undefined>>
<<set $escape1Pics = Array.from({length: 14}, (_, i) => `${i + 1}.png`)>>
<<set $escape1Order = 0>>
<</if>>
<<cyclePics $escape1Pics "escape1Order" "escape/1">>
bruised in body and ego you make your way back to the mountain pass
<<set $cream +=1>>
<<set $captivity = 0>>
[[continue|mountainpass]]<<if $escape2Pics is undefined>>
<<set $escape2Pics = Array.from({length: 19}, (_, i) => `${i + 1}.png`)>>
<<set $escape2Order = 0>>
<</if>>
<<cyclePics $escape2Pics "escape2Order" "escape/2">>
limping and exausted you make your way away from the bandit camp.
<<set $cream +=1>>
<<set $captivity = 0>>
[[continue|mountainpass]]<<if $IntroPics is undefined>>
<<set $IntroPics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $IntroOrder = 0>>
<</if>>
<<cyclePics $escapePics "escapeOrder" "escape/0">>
You awaken and find yourself in a dark room.
You wake up groggy in a dark dump place your host bound in ropes, you see a door leaving in a ray of light, from beyond the door a man voice can be heard, you cannot make out the words but he seems quite pleased with himself.
<<set $captivity = 0>>
[[soon the door opens and a burly man enters|dungeon]]<<print "<img src='Images/common/farm.png' alt='farm'>" >>
You are now standing in the farms yard a large black dog is giving you the evil eye, the farmhouse door stand open and smoke can be seen rising from the chiminey.
To the right are the stables and up hill from the house the windmill is lazyly turning.
<<if $strength >= 4>>[[Approach dog->dog]] <</if>>
<<if $strength >= 2>>[[Enter house ->Farmhouse]] <</if>>
[[climb uphill to the wind mill|up hill]]WIP
[[Enter the stable->Stable]]
[[return home|Exit Home]]<<if $curioPics is undefined>><<set $curioPics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>><<set $curioOrder = 0>><</if>>
<<cyclePics $curioPics "curioOrder" "curio/fiddle">>
<<if !$curio>>\
<<set $curio= true>>\
<<set $strength += 1>>\
<</if>>
<<if $charisma > 80>><<set $charisma -= 2>><<set $reject -=3>><</if>>
<<if $strength >= 4>>
[[that's an interesting one]]
<</if>>
[[put the curios back on the shelves|Check the bedroom]]<<if $horse2Pics is undefined>>
<<set $horse2Pics = Array.from({length: 31}, (_, i) => `${i + 1}.png`)>>
<<set $horse2Order = 0>>
<</if>>
<<cyclePics $horse2Pics "horse2Order" "horse/3">>
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -=5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if $charisma > 80>>
<<set $reject -= 40>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
Your hosts mind recoils in abject horror, straining against you, rejecting the suggestion with unbridled disgust. It takes everything you have to force it down.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 5>>
<</if>>
<<if !$horse2>><<set $horse2 = true>><<set $strength += 1>><</if>>
[[Emerge victorious|horse loss 3]]<<if $dog1Pics is undefined>>
<<set $dog1Pics = Array.from({length: 17}, (_, i) => `${i + 1}.png`)>>
<<set $dog1Order = 0>>
<</if>>
<<cyclePics $dog1Pics "dog1Order" "dog/2">>
<<if $charisma > 20>>
<<set $reject -=5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if $charisma > 80>>
<<set $reject -= 40>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
Your hosts mind recoils in abject horror, straining against you, rejecting the suggestion with unbridled disgust. It takes everything you have to force it down.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
<<if !$dog1>>
<<set $dog1= true>>
<<set $strength += 1>>
You feed off the new experience, your power grows.
<</if>>
<<if $strength > 20>>
[[fight dog fiercly]]
<</if>>
[[colapse|fightloss dog 2]]<<if $dog2Pics is undefined>>
<<set $dog2Pics = Array.from({length: 25}, (_, i) => `${i + 1}.png`)>>
<<set $dog2Order = 0>>
<</if>>
<<cyclePics $dog2Pics "dog2Order" "dog/3">>
<<if $charisma > 20>>
<<set $reject -=5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if $charisma > 80>>
<<set $reject -= 40>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
Your hosts mind recoils in abject horror, straining against you, rejecting the suggestion with unbridled disgust. It takes everything you have to force it down.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
<<if !$dog2>><<set $dog2= true>><<set $strength += 1>>
You feed off the new experience, your power grows.
<</if>>
[[victory|fightloss dog 3]]<<if $dogfPics is undefined>>
<<set $dogfPics = Array.from({length: 8}, (_, i) => `${i + 1}.png`)>>
<<set $dogfOrder = 0>>
<</if>>
<<cyclePics $dogfPics "dogfOrder" "dog/final/1">>
the fight is over you limp home to rest
[[continue->Lie in bed]]<<if $dogf1Pics is undefined>>
<<set $dogf1Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $dogf1Order = 0>>
<</if>>
<<cyclePics $dogf1Pics "dogf1Order" "dog/final/2">>
You never stood a chance
<<set $milkm +=1>>
[[continue->Lie in bed]]<<if $dogf2Pics is undefined>>
<<set $dogf2Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $dogf2Order = 0>>
<</if>>
<<cyclePics $dogf2Pics "dogf2Order" "dog/final/3">>
Victory but bitterly claimed
<<set $milkm +=1>>
[[continue->Lie in bed]]<<if $horsefPics is undefined>>
<<set $horsefPics = Array.from({length: 28}, (_, i) => `${i + 1}.png`)>>
<<set $horsefOrder = 0>>
<</if>>
<<cyclePics $horsefPics "horsefOrder" "horse/final/1">>
The fight is over you limp home to rest
[[continue->Lie in bed]]<<if $farmer3Pics is undefined>>
<<set $farmer3Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $farmer3Order = 0>>
<</if>>
<<cyclePics $farmer3Pics "farmer3Order" "hay/wake4">>
<<if !$farmer3>><<set $farmer3 = true>><<set $strength += 1>><</if>>
[[In a serene fog the farmer leaves your host|groggy4]]<<if $jack4Pics is undefined>>
<<set $jack4Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $jack4Order = 0>>
<</if>>
<<nobr>><<cyclePics $jack4Pics "jack4Order" "lumberjack/4">>
<<if $charisma > 40>>
<<set $reject -= 5>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 10>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 80>>
<<set $reject -= 30>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 5>>
<</if>><</nobr>>
<<if !$jack3>><<set $jack3 = true>><<set $strength += 1>><</if>>
[[every one leaves happy after a spring cleaning|Farmhouse]]
<<set $cream +=1>><<if $gnomePics is undefined>>
<<set $gnomePics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $gnomeOrder = 0>>
<</if>>
<<cyclePics $gnomePics "gnomeOrder" "garden/gnome">>
<<if !$gnome>>
<<set $gnome = true>>
<<set $strength += 1>><</if>>
<<if $charisma >90>><<set $reject -=6>><<set $charisma -=3>><</if>>
<<if $charisma >70>><<set $reject -=5>><<set $charisma -=2>><</if>>
<<if $strength >8>>
[[take a closer look at the makers mark|flowers3]]
<</if>>
[[put that gnome back down|Garden]]<<if $gnome1Pics is undefined>>
<<set $gnome1Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $gnome1Order = 0>><</if>>
<<cyclePics $gnome1Pics "gnome1Order" "garden/gnome1">>
<<if !$gnome1>><<set $gnome1 = true>><<set $strength += 1>><</if>>
<<nobr>><<set _charismaReduced = false>>
<<if $charisma > 80>>
<<set $charisma -= 5>>
<<set $reject -= 10>>
<<set _charismaReduced = true>>
<</if>>
<<if $charisma > 60>>
<<set $charisma -= 4>>
<<set $reject -= 5>>
<<set _charismaReduced = true>>
<</if>>
<<if $charisma > 40>>
<<set $charisma -= 3>>
<<set $reject -= 2>>
<<set _charismaReduced = true>><</if>>
<<if !$charismaReduced and $charisma > 0>>
<<set $charisma -= 2>><</if>><</nobr>>
[[Nevermind it's made in china|Garden]]<<if $escapePics is undefined>>
<<set $escapePics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $escapeOrder = 0>>
<</if>>
<<cyclePics $escapePics "escapeOrder" "escape/0">>
you are free, you make your way home
<<set $captivity = 0>>
[[continue|Exit Home]]<<if $escape1Pics is undefined>>
<<set $escape1Pics = Array.from({length: 14}, (_, i) => `${i + 1}.png`)>>
<<set $escape1Order = 0>>
<</if>>
<<cyclePics $escape1Pics "escape1Order" "escape/1">>
freed from your bonds, you stumble back home
<<set $captivity = 0>>
[[continue|Exit Home]]<<if $escape2Pics is undefined>>
<<set $escape2Pics = Array.from({length: 19}, (_, i) => `${i + 1}.png`)>>
<<set $escape2Order = 0>>
<</if>>
<<cyclePics $escape2Pics "escape2Order" "escape/2">>
freed from your bonds, you stumble back home
<<set $captivity = 0>>
[[continue|Exit Home]]
<<set $cream +=1>>You could encounter ferocious predators here of the striped kind maybe of the scally.. WIP do not proceed except back home.
[[treck back to the village|Exit Home]]
<<if $strength > 16>>
You sense a predatory gaze
[[try to bond with the hostile mind]] ...WIP
<</if>>
[[you trail through the jungle, soon the night is upon you and you set camp|campsite]]<<if $charisma >= 80>>
<<if $sleep80Pics is undefined>>
<<set $sleep80Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep80Order is undefined>>
<<set $sleep80Order = 0>>
<</if>>
<<cyclePics $sleep80Pics "sleep80Order" "bed/sleep/sleep80">>
<<elseif $charisma >= 60>>
<<if $sleep60Pics is undefined>>
<<set $sleep60Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep60Order is undefined>>
<<set $sleep60Order = 0>>
<</if>>
<<cyclePics $sleep60Pics "sleep60Order" "bed/sleep/sleep60">>
<<elseif $charisma >= 40>>
<<if $sleep40Pics is undefined>>
<<set $sleep40Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep40Order is undefined>>
<<set $sleep40Order = 0>>
<</if>>
<<cyclePics $sleep40Pics "sleep40Order" "bed/sleep/sleep40">>
<<elseif $charisma >= 20>>
<<if $sleep20Pics is undefined>>
<<set $sleep20Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep20Order is undefined>>
<<set $sleep20Order = 0>>
<</if>>
<<cyclePics $sleep20Pics "sleep20Order" "bed/sleep/sleep20">>
<<else>>
<<if $sleep0Pics is undefined>>
<<set $sleep0Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep0Order is undefined>>
<<set $sleep0Order = 0>>
<</if>>
<<cyclePics $sleep0Pics "sleep0Order" "bed/sleep/sleep0">>
<</if>>
You sleep peacefully, your host recovers from some of the erosion
<<set $charisma +=15>>
<<set $reject +=40>>
<<set $gymm-=1>>
[[continue->Check the bedroom]]
<<if $strength >10>>
you can feel a presence, an intruder in your home.
[[call over that sneaking fiend|thief]]
<</if>><<if $grafPics is undefined>>
<<set $grafPics = Array.from({length: 17}, (_, i) => `${i + 1}.png`)>>
<<set $grafOrder = 0>>
<</if>>
<<cyclePics $grafPics "grafOrder" "church/graf/1">>
<<if !$graffiti>><<set $graffiti = true>><<set $strength += 1>><</if>>
<<if $charisma >90>><<set $reject -=6>><<set $charisma -=3>><</if>>
<<if $charisma >70>><<set $reject -=5>><<set $charisma -=2>><</if>>
<<if $strength > 7>>
The priest has left out an interesting relic, slowly you raise your host curiosity as well as her sex drive.
[[Next|graffiti2]]
<</if>>
[[sneak out of the confessionnal|Church]]<<if $farmPics is undefined>>
<<set $farmPics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<<set $farmOrder = 0>>
<</if>>
<<cyclePics $farmPics "farmOrder" "hay/finals/1">>
<<set $reject -=5>>
You suppress your host's mind to the tenderness between her legs
[[continue->haystack]]<<if $farm1Pics is undefined>>
<<set $farm1Pics = Array.from({length: 5}, (_, i) => `${i + 1}.png`)>>
<<set $farm1Order = 0>>
<</if>>
<<cyclePics $farm1Pics "farm1Order" "hay/finals/2">>
<<set $reject -=10>>
It takes a bit of effort for you to render your host oblivious to both the taste of the cum in her mouth and the thick trickle running down her chin.
[[continue->haystack]]<<if $farm2Pics is undefined>>
<<set $farm2Pics = Array.from({length: 13}, (_, i) => `${i + 1}.png`)>>
<<set $farm2Order = 0>>
<</if>>
<<cyclePics $farm2Pics "farm2Order" "hay/finals/3">>
<<set $reject -=15>>
<<set $cream +=1>>
Your host stretches oblivious to the load now leaking from her pussy.
[[continue->haystack]]<<if $farm3Pics is undefined>>
<<set $farm3Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $farm3Order = 0>>
<</if>>
<<cyclePics $farm3Pics "farm3Order" "hay/finals/4">>
<<set $reject -=20>>
<<set $cream +=1>>
you have the trick down pat, now your host will be walking around with a load of spunk in her ass without knowing
[[continue->haystack]]<<if $dirtPics is undefined>>
<<set $dirtPics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $dirtOrder = 0>>
<</if>>
<<cyclePics $dirtPics "dirtOrder" "shower/dirt">>
<<if !$sweat1>><<set $sweat1 = true>><<set $strength += 1>><</if>>
You hear voices approaching.
<<if $strength >14 >>
[[stay and chat]]
<</if>>
[[you don't feel like socializing in the communal showerroom|Gym]]<<if $hayPics is undefined>>
<<set $hayPics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<<set $hayOrder = 0>>
<</if>>
<<cyclePics $hayPics "hayOrder" "hay/lie">>
you lie down in a hay stack
[[nap]]
<<if $strength >3>>
[[roll in the hay]]
<</if>>
[[It feels itchy..|Stable]]<<if $horsePics is undefined>>
<<set $horsePics = Array.from({length: 19}, (_, i) => `${i + 1}.png`)>>
<<set $horseOrder = 0>>
<</if>>
<<cyclePics $horsePics "horseOrder" "horse/1">>
<<set _charismaUsed = false>>
<<nobr>><<if $charisma > 20>>
<<set $reject -=5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if $charisma > 80>>
<<set $reject -= 40>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
Your hosts mind recoils in abject horror, straining against you, rejecting the suggestion with unbridled disgust. It takes everything you have to force it down.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
<<if !$horse>><<set $horse = true>><<set $strength += 1>><</if>><</nobr>>
<<if $strength > 18>>
[[endure]] <</if>>
[[colapse|fightloss1]]<<if $horsef1Pics is undefined>>
<<set $horsef1Pics = Array.from({length: 24}, (_, i) => `${i + 1}.png`)>>
<<set $horsef1Order = 0>>
<</if>>
<<cyclePics $horsef1Pics "horsef1Order" "horse/final/2">>
You never stood a chance
<<set $milkm +=1>>
[[continue->Lie in bed]]<<if $horsef2Pics is undefined>>
<<set $horsef2Pics = Array.from({length: 28}, (_, i) => `${i + 1}.png`)>>
<<set $horsef2Order = 0>>
<</if>>
<<cyclePics $horsef2Pics "horsef2Order" "horse/final/3">>
Victory but at what cost? your host collapses on a nearby haystack, the comotion having alerted the inhabitants of the farm.
<<set $milkm +=1>>
[[continue->that hay stack]]Hi I though it would be nice to share the higly inefficient process i used to generate images
tool: comfy UI
model: sd XL v6 (for lara i'm considering trying fom scratch for other characters)
vae: comes with sd XL
clip: - 2
Lara character used loRA:
description prompt:
negative prompts a whole mess will try to refine that going further
Path: model->clip setting->loRA1->loRA2->loRAX->prompts (postive and neg)->ksampler (->image output1)-> ksampler2
->image output 2
ksampler1 setting: 30-35 steps
ksampler2 setting: 20 steps lowered
takes me 10 minutes to generate 4 pics and often find myself dumping them so i m open to suggestions.<<if $repentPics is undefined>>
<<set $repentPics = Array.from({length: 17}, (_, i) => `${i + 1}.png`)>>
<<set $repentOrder = 0>>
<</if>>
<<cyclePics $repentPics "repentOrder" "church/repent">>
<<set $charisma +=50>>
After thoroughly educating your host, the monks let you leave.
[[Back|Church]]The man is done with you he moves back to the door about to close it on you, condemning you to darkness, you have one last chance to pull on his mind.
<<set $captivity += 1>>
<<if !$dungeona2>><<set $dungeona2= true>><<set $strength += 1>><</if>>
<<if $captivity > 6>>
[[Your host is broken from the captivity. You feel your strength draining from you.|condemned]]
<<else>>
<<if $strength > 20>>
You are tired of all this. You numb your host's mind to the world.
[[Continue.|condemned]]
<<elseif $strength > 12>>
[[You gather your will, imposing it onto the man.|freedomb]]
<<else>>
[[You attempt to influence the man, but your suggestion is too weak. You shall try again in the morning.|faint]]
<</if>>
<</if>><<if $charisma >= 80>>
<<cyclePics $mirror80Pics "mirror80Order" "mirror/mirror80">>
Your host stands firm in the belief that all is normal.
<<elseif $charisma >= 60>>
<<cyclePics $mirror60Pics "mirror60Order" "mirror/mirror60">>
You have started to corrode your host. Your influence is showing in subtle ways.
<<elseif $charisma >= 40>>
<<cyclePics $mirror40Pics "mirror40Order" "mirror/mirror40">>
Your hold is firmer on your host. Her normal has shifted; new habits have formed that she would have rejected before.
<<elseif $charisma >= 20>>
<<cyclePics $mirror20Pics "mirror20Order" "mirror/mirror20">>
Very little now triggers your host's mind. Only extreme fear or pain brings it back to the surface.
<<else>>
<<cyclePics $mirror0Pics "mirror0Order" "mirror/mirror0">>
Your host is fully under your influence; nothing returns her to normal.
<</if>>
<<if $reject >= 80>>
Your host's mind is unbothered — it has not noticed you.
<<elseif $reject >= 60>>
You are a ripple on the surface of your hosts mind - barely noticeable, but felt nonetheless.
<<elseif $reject >= 40>>
Your actions have caused alarm to your host. It doesn’t know what’s happening, but its mind is buzzing to figure it out.
<<elseif $reject >= 20>>
Your hosts mind is aflame — something is wrong, but what? It doesn’t know, but it's getting closer to discovering you.
<<elseif $reject >= 1>>
Your hosts mind is a live wire. One wrong move could set it off, leading to dramatic consequences. You might want to let it rest for a few days.
<</if>>
<<button "Back">>
<<run
var i = State.length - 2;
var target = null;
while (i >= 0) {
if (State.history[i].title !== passage()) {
target = State.history[i].title;
break;
}
i--;
}
if (target) {
Engine.play(target);
}
>>
<</button>><<print "<img src='Images/common/mountain.png' alt='crossroad'>" >>
Slavers are known to roam these mountains, not to mention cave trolls and other monsters. WIP
<<if $christmastree==0>>
that seems like a lovely seasonal tree it would do well in your lobby
[[cut down a tree|chopping]]
<</if>>
[[voices can be heard beyond the the trail hidden by large boulder|slavers]]
(dire consequences if low on strength no integrity impact i don't know how i want these interaction to reflect on stats ))
[[turn around and go back down the mountain path|Exit Home]]
<<set $strength -= 10>>
<<set $cream = 0 >>
your host strains, exhausting its body, accelerating this process drains you
[[continue|butter]]you have selected name 3, a former spy, a thrill chaser, a redhead with fiery passion.
Yeah... that's not done...
If you came here after checking number 2 : what did you expect if number two wasn't working number 3 wasn't about to.
<<set $host = "no spoilers">>
[[continue->charaselect]]you have selected name4, a space bounty hunter clad in a body tight blue suit, you whish you had found this host earlier during your voyage
<<set $host = "no spoilers">>
[[continue->charaselect]]We need to talk, how many of these WIP did you click? there's only one host for now, go get her !
<<set $host = "no spoilers">>
[[continue->charaselect]]<<cyclePics $hayPics "hayOrder" "hay/lie">>
<<set $charisma +=8>>
<<set $reject +=20>>
While your host sleeps the feel an unfamilar mind around, it 's the farmer checking his sable
<<if $strength > 6 >>
[[Pull on his mind|that hay stack]]WIP
<</if>>
[[Ignore the dim soul|haystack]]<<print "<img src='Images/common/park.png' alt='park'>" >>
Families are walking around the park raising a joyfull clamor.
<<if $strength >3 >>
You nudge Your hosts mind to investigate the side path, soon you overwhelm her mind with lust
[[Your host goes down a secluded path|bush]]
<</if>>
<<if $strength >8>>
what a brightly coloored mushroom patch! WIP
[[take a bite|psych]]
<</if>>
[[enough dilly dallying|Exit Home]]<<if $playPics is undefined>><<set $playPics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>> <<set $playOrder = 0>><</if>>
<<cyclePics $playPics "playOrder" "bed/play">>
<<if !$play>>
<<set $play = true>>
<<set $strength += 1>>
You feed off the new experience, your power grows.
<</if>><<if $charisma > 80>><<set $charisma -= 2>><<set $reject -= 3>><</if>>
<<if $strength >= 3>>
[[Play harder]]
<</if>>
[[Too tired to play]]I don't know, maybe the badly generated pictures could go here or a hallucinated monster, or maybe you'll grow an extra limb, I migth even try to make it random.<<if $hayPics is undefined>>
<<set $hayPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $hayOrder = 0>><</if>>
<<cyclePics $hayPics "hayOrder" "hay/roll">>
As your host rolls around playfully, you sense multiple minds nearby. One is dim and narrow—boarish at best. The other contains untapped potential, a tiny shard of brilliance: a pig and the farmer, you suppose.
<<if !$hay>><<set $hay = true>><<set $strength += 1>><</if>><<if $strength > 6 >>
[[Call that dim soul|Farmer enters]]WIP
<</if>>
<<if $strength > 10 >>
[[attract that curious soul|Pig enters]]WIP
<</if>>
[[leave them be|haystack]]
[[tired from playing you have a nap|that hay stack]]<<if $screepPics is undefined>>
<<set $screepPics = Array.from({length: 14}, (_, i) => `${i + 1}.png`)>>
<<set $screepOrder = 0>>
<</if>>
<<cyclePics $screepPics "screepOrder" "gym/sauna/creep">>
You raise his libido soon his hands are all over your unconscious host.
<<if !$creep>><<set $creep = true>><<set $strength += 1>><</if>>
<<if $strength > 12>>
[[You fill his mind with torrid images, emboldened he opens your hosts mouth|sauna1]]
<</if>>
[[your host awakens, thanking your savior|saunawake]]
<<if $screep1Pics is undefined>>
<<set $screep1Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $screep1Order = 0>>
<</if>>
<<cyclePics $screep1Pics "screep1Order" "gym/sauna/creep1">>
He slowly and carefully inserts his member into your host agap mouth.
<<if !$creep1>><<set $creep1 = true>><<set $strength += 1>><</if>>
<<if $strength >14>>
[[You strengthen your influence on his mind, dulling your hosts at the same time|sauna2]]<</if>>
[[your host awakens, thanking your savior|saunawake1]]
<<if $screep2Pics is undefined>>
<<set $screep2Pics = Array.from({length: 14}, (_, i) => `${i + 1}.png`)>>
<<set $screep2Order = 0>>
<</if>>
<<cyclePics $screep2Pics "screep2Order" "gym/sauna/creep2">>
<<if !$creep2>><<set $creep2 = true>><<set $strength += 1>><</if>>
<<if $strength >16>>
Under your lustful influence he shifts his atention to your host lower mouth
[[You saturate his mind, pushing the boundries of his desire|sauna3]]<</if>>
[[Finally his efforts awaken your host.|saunawake2]]<<if $screepfPics is undefined>>
<<set $screepfPics = Array.from({length: 14}, (_, i) => `${i + 1}.png`)>>
<<set $screepfOrder = 0>>
<</if>>
<<cyclePics $screepfPics "screepfOrder" "gym/sauna/creepf">>
Your influence on your host renders her mostly oblivious to what happened to her. A mild soreness in here underbelly the only hint of her assault.
[[Your host is exhausted you return home and collapse in bed|Lie in bed]]<<if $screepf1Pics is undefined>>
<<set $screepf1Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $screepf1Order = 0>>
<</if>>
<<cyclePics $screepf1Pics "screepf1Order" "gym/sauna/creepf1">>
Your influence on your host renders her mostly oblivious to what happened to her. She licks her lips unkowning of the ejaculate on her face.
[[Your host is exhausted you return home and collapse in bed|Lie in bed]]<<if $screepf2Pics is undefined>>
<<set $screepf2Pics = Array.from({length: 14}, (_, i) => `${i + 1}.png`)>>
<<set $screepf2Order = 0>>
<</if>>
<<cyclePics $screepf2Pics "screepf2Order" "gym/sauna/creepf2">>
<<set $cream +=1>>
Your influence on your host renders her mostly oblivious to what happened to her. she walks back home in a daze, a trail of fresh cum dripping from her pussy.
[[Your host is exhausted you return home and collapse in bed|Lie in bed]]<<if $chata1Pics is undefined>><<set $chata1Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>><<set $chata1Order = 0>><</if>>
<<cyclePics $chata1Pics "chata1Order" "gym/shower/chatb/2">>
<<if !$chata1>><<set $chata1= true>><<set $strength += 1>><</if>>
an enlightening discussion but they stand firm on their stance.
[[go back to showering|chatend1]]
<<if $strength > 20>>
[[be more convincing|showera2]]
<</if>>
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>><<if $chata2Pics is undefined>><<set $chata2Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>><<set $chata2Order = 0>><</if>>
<<cyclePics $chata2Pics "chata2Order" "gym/shower/chatb/3">>
<<if !$chata2>><<set $chata2= true>><<set $strength += 1>><</if>>
you believe you have convinced them to side with you on this issue
[[continue|chatend2]]
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
<<if $strength > 18>>
[[maybe debating them more would be fruitful|showera3]]
<</if>><<if $chatbPics is undefined>><<set $chatbPics = Array.from({length: 16}, (_, i) => `${i + 1}.png`)>><<set $chatbOrder = 0>><</if>>
<<cyclePics $chatbPics "chatbOrder" "gym/shower/chata/1">>
<<if !$chatb>><<set $chatb= true>><<set $strength += 1>><</if>>
You discuss the weather with the man—an overcast sky, hinting at rain later in the day.
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
[[pleasantries over, you return to your shower|chatend]]
<<if $strength > 16>>
[[You mention you believe a storm is brewing|showerb1]]
<</if>><<if $chatb1Pics is undefined>><<set $chatb1Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>><<set $chatb1Order = 0>><</if>>
<<cyclePics $chatb1Pics "chatb1Order" "gym/shower/chata/2">>
<<if !$chatb1>><<set $chatb1= true>><<set $strength += 1>><</if>>
The man is unconvinced, rain and wind maybe, but a proper storm surely not.
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>><</if>>
<<if $strength > 18>>
[[convince him he should probably hide in the basement this evening|showerb2]]
<</if>>
[[well if he won't listen, just let it go|chatend1]]
<<if $chatb2Pics is undefined>><<set $chatb2Pics = Array.from({length: 23}, (_, i) => `${i + 1}.png`)>><<set $chatb2Order = 0>><</if>>
<<cyclePics $chatb2Pics "chatb2Order" "gym/shower/chata/3">>
<<if !$chatb2>><<set $chatb2= true>><<set $strength += 1>><</if>>
The man leaves convinced he should lock his blinds and hide in the cellar before the oncoming storm hits.
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>><</nobr>>
[[continue|chatend2]]<<if $chatcPics is undefined>><<set $chatcPics = Array.from({length: 14}, (_, i) => `${i + 1}.png`)>><<set $chatcOrder = 0>><</if>>
<<cyclePics $chatcPics "chatcOrder" "gym/shower/chatc/1">>
<<nobr>><<if !$chatc>><<set $chatc= true>><<set $strength += 1>><</if>>
you gossip with the gorgeous youg lady.
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>><</nobr>>
Yeah I'm running dry on this one will leave it for latter.
<<if $strength > 12>>
[[gossip some more|showerc1]]
<</if>>
[[That was nice|Gym]]rounding the boulder you come face to face with three grimy men, a sneer crosses their faces as they look at you.
<<set $captivity = 0>>
<<if $strength >= 24>>
[[Quash their thoughts, and their minds while you are at it, you leave behind you three drooling shells|mountainpass]]
<</if>>
[[it is barely the time of a breath before the men are upon you pinning you down|captured]]<<if $slaverPics is undefined>>
<<set $slaverPics = Array.from({length: 15}, (_, i) => `${i + 1}.png`)>>
<<set $slaverOrder = 0>>
<</if>>
<<cyclePics $slaverPics "slaverOrder" "mountain/slavers/slavera/1">>
The thug torments you deriving pleasure from your pain.
<<set $charisma -=5>>
<<if !$slaver>>
<<set $slaver = true>>
<<set $strength += 1>>
<</if>>
<<if $strength > 14>>
[[his mind is relaxed, you strike.|escape1]]
<<else>>
[[You are too weak to push him|slaversa1]]
<</if>>
<<if $strength > 16>>
[[You numb your hosts mind|slaversa1]]
<</if>><<if $slaveraPics is undefined>>
<<set $slaveraPics = Array.from({length: 16}, (_, i) => `${i + 1}.png`)>>
<<set $slaveraOrder = 0>>
<</if>>
<<cyclePics $slaveraPics "slaveraOrder" "mountain/slavers/slavera/2">>
The bandit continues his mistreatment of your host.
<<set $charisma -= 5>>
<<if !$slavera1>><<set $slavera1= true>><<set $strength += 1>><</if>>
<<if $strength > 10>>
[[his mind is placated, you push .|escape2]]
<<else>>
[[You are too weak to push him|slaversa2]]
<</if>>
<<if $strength > 18>>
[[You numb your hosts mind|slaversa2]]
<</if>><<if $slavera1Pics is undefined>>
<<set $slavera1Pics = Array.from({length: 19}, (_, i) => `${i + 1}.png`)>>
<<set $slavera1Order = 0>>
<</if>>
<<cyclePics $slavera1Pics "slavera1Order" "mountain/slavers/slavera/3">>
the torture is almost over the man tires of this game.
<<if !$slavera2>><<set $slavera2= true>><<set $strength += 1>><</if>>
<<if $strength > 8>>
[[his mind is vacant, you put it to sleep|escape3]]
<<else>>
[[You are too weak to push him|captured2]]
<</if>>
<<if $strength > 20>>
[[You numb your hosts mind|captured2]]
<</if>><<if $slaverbPics is undefined>>
<<set $slaverbPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $slaverbOrder = 0>>
<</if>>
<<cyclePics $slaverbPics "slaverbOrder" "mountain/slavers/slaverb/1">>
The thugs torment you deriving pleasure from your pain.
<<set $charisma -=5>>
<<if !$slaverb>><<set $slaverb= true>><<set $strength += 1>><</if>>
<<if $strength > 16>>
[[they relax their attention, you strike.|escape1]]
<<else>>
[[You are too weak to push them|slaversb1]]
<</if>>
<<if $strength > 18>>
[[You numb your hosts mind|slaversb1]]
<</if>><<if $slaverb1Pics is undefined>>
<<set $slaverb1Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<<set $slaverb1Order = 0>>
<</if>>
<<cyclePics $slaverb1Pics "slaverb1Order" "mountain/slavers/slaverb/2">>
The bandits take turn tormenting you.
<<set $charisma -=5>>
<<if !$slaverb1>><<set $slaverb1= true>><<set $strength += 1>><</if>>
<<if $strength > 12>>
[[they relax their attention, you strike.|escape3]]
<<else>>
[[You are too weak to push them|slaversb2]]
<</if>>
<<if $strength > 20>>
[[You numb your hosts mind|slaversb2]]
<</if>><<if $slaverbPics is undefined>>
<<set $slaverbPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $slaverbOrder = 0>>
<</if>>
<<cyclePics $slaverbPics "slaverbOrder" "mountain/slavers/slaverb/1">>
The thugs torment you deriving pleasure from your pain.
<<set $charisma -=5>>
<<if !$slaverc>><<set $slaverc= true>><<set $strength += 1>><</if>>
<<if $strength > 18>>
[[they relax their attention, you strike.|escape1]]
<<else>>
[[You are too weak to push them|slaversc1]]
<</if>>
<<if $strength > 20>>
[[You numb your hosts mind|slaversc1]]
<</if>><<if $slaverc1Pics is undefined>>
<<set $slaverc1Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $slaverc1Order = 0>>
<</if>>
<<cyclePics $slaverc1Pics "slaverc1Order" "mountain/slavers/slaverc/2">>
The bandits take turn tormenting you.
<<set $charisma -=5>>
<<if !$slaverc1>><<set $slaverc1= true>><<set $strength += 1>><</if>>
<<if $strength > 12>>
[[they relax their attention, you strike.|escape3]]
<<else>>
[[You are too weak to push them|slaverc2]]
<</if>>
<<if $strength > 20>>
[[You numb your hosts mind|slaverc2]]
<</if>><<if $charisma >= 80>>
<<if $sleep80Pics is undefined>>
<<set $sleep80Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep80Order is undefined>>
<<set $sleep80Order = 0>>
<</if>>
<<cyclePics $sleep80Pics "sleep80Order" "bed/sleep/sleep80">>
<<elseif $charisma >= 60>>
<<if $sleep60Pics is undefined>>
<<set $sleep60Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep60Order is undefined>>
<<set $sleep60Order = 0>>
<</if>>
<<cyclePics $sleep60Pics "sleep60Order" "bed/sleep/sleep60">>
<<elseif $charisma >= 40>>
<<if $sleep40Pics is undefined>>
<<set $sleep40Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep40Order is undefined>>
<<set $sleep40Order = 0>>
<</if>>
<<cyclePics $sleep40Pics "sleep40Order" "bed/sleep/sleep40">>
<<elseif $charisma >= 20>>
<<if $sleep20Pics is undefined>>
<<set $sleep20Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep20Order is undefined>>
<<set $sleep20Order = 0>>
<</if>>
<<cyclePics $sleep20Pics "sleep20Order" "bed/sleep/sleep20">>
<<else>>
<<if $sleep0Pics is undefined>>
<<set $sleep0Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep0Order is undefined>>
<<set $sleep0Order = 0>>
<</if>>
<<cyclePics $sleep0Pics "sleep0Order" "bed/sleep/sleep0">>
<</if>>
your host recovered from her exaustion, but will wake up unrested
<<set $gymm-=1>>
[[wake up->Check the bedroom]]<<if $soldPics is undefined>>
<<set $soldPics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $soldOrder = 0>>
<</if>>
<<cyclePics $soldPics "soldOrder" "sold">>
Weakened and beaten, the bandits transport you. You bide your time, hoping for an opportunity to escape — but it never comes.
Soon, you find yourself sold into slavery, strange restraints hobbling your power.
Congratulations — you've found a hidden bad end. I wish I wasn’t about to punish you for it, but... It is a bad end so I kind of have to.
<<set $captivity = 0>>
[[continue->Intro]]<<if $cleanPics is undefined>>
<<set $cleanPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $cleanOrder = 0>>
<</if>>
<<cyclePics $cleanPics "cleanOrder" "shower/clean">>
<<set _enter = either("a", "b", "c")>>
<<if _enter == "a">>
2 men enter the shower room
[[call them over|showera]]
<</if>>
<<if _enter == "b">>
a single man enters speaking loudly on the phone
[[call him over|showerb]]
<</if>>
<<if _enter == "c">>
a woman enters speaking on the phone
[[call her over|showerc]]
<</if>>
[[go back|Gym]]<<if $steamPics is undefined>>
<<set $steamPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $steamOrder = 0>>
<</if>>
<<cyclePics $steamPics "steamOrder" "gym/sauna/steam">>
<<if !$sauna>><<set $sauna= true>><<set $strength += 1>><</if>>
<<if $strength >14 >>
While your host relaxes, iddly playing with herself you extend your senses feeling a nearby mind
<</if>>
<<link "Enougth">>
<<goto "Gym">>
<</link>>
<<if $strength >10>>
[[Pour more water on the coals|steam2]]
<</if>><<if $steam2Pics is undefined>>
<<set $steam2Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $steam2Order = 0>>
<</if>>
<<cyclePics $steam2Pics "steam2Order" "gym/sauna/passedout">>
From warm and moist, the situation turns suffocating your host succumbs to the heat, laying unconsciuous in the sauna.
[[continue->go to sleep]]
<<if $strength > 10>>
The mind you noticed early is still lurking around, you embolden him to enter the sauna with your host.
[[Continue|sauna]]
<</if>><<if $jack3Pics is undefined>>
<<set $jack3Pics = Array.from({length: 24}, (_, i) => `${i + 1}.png`)>>
<<set $jack3Order = 0>>
<</if>>
<<cyclePics $jack3Pics "jack3Order" "lumberjack/3">>
<<nobr>><<set _charismaUsed = false>>
<<if $charisma > 40>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 80>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>><</nobr>>
<<if !$jack2>><<set $jack2 = true>><<set $strength += 1>><</if>>
[[finaly waxing the boards and we are done]]
[[all done here you leave a gratefull and smiling wood cuter|Clean3]]<<if $farmer1Pics is undefined>>
<<set $farmer1Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $farmer1Order = 0>>
<</if>>
<<cyclePics $farmer1Pics "farmer1Order" "hay/wake2">>
<<if !$farmer1>><<set $farmer1 = true>><<set $strength += 1>><</if>>
[[Bored of the bore you send him away|groggy2]]
<<if $strength > 14 >>
You enbolden him further, supressing your host awakening, soon him pumps between her thighs.
[[Next|come one really]]
<</if>><<set $strength -= 10>>
<<set $milkm = 0 >>
your host strains, exhausting its body, accelerating this process drains you[[continue|cream]]<<if $fapPics is undefined>>
<<set $fapPics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $fapOrder = 0>>
<</if>>
<<cyclePics $fapPics "fapOrder" "hay/approach">>
The farmer approaches while your host is unconscious in his stable
<<if $strength > 8 >>
Inspiring lust in his dimmed mind you beckon him closer
[[He runs his hands on your host vulnerable skin|wake up silly]]
<</if>>
[[have him leave->haystack]]<<if $curio1Pics is undefined>>
<<set $curio1Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $curio1Order = 0>>
<</if>>
<<cyclePics $curio1Pics "curio1Order" "curio/One">>
<<set _charismaReduced = false>>
<<nobr>><<if $charisma > 80>><<set $charisma -= 4>><<set $reject -=6>><</if>>
<<if $charisma > 60>> <<set $charisma -= 2>><<set $reject -=3>><</if>>
<<if $charisma > 40>> <<set $charisma -= 1>><<set $reject -=2>><</if>>
<<if !$charismaReduced and $charisma > 0>>
<<set $charisma -= 2>>
<</if>><</nobr>>
<<if !$curio1>><<set $curio1= true>><<set $strength += 1>>
You feed off the new experience, your power grows.<</if>> <<if $strength > 6>>
[[inspect curio|curio]]
<</if>>
[[put the curios back on the shelves|Check the bedroom]]<<if $thief1Pics is undefined>>
<<set $thief1Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<<set $thief1Order = 0>>
<</if>>
<<cyclePics $thief1Pics "thief1Order" "bed/thief/approach1">>
Your host sleeps, vulnerable before the thief
<<if $strength >10 >>
[[beckon him closer|thiefapproach]]
<</if>>
[[chase him avay|Check the bedroom]]
<<if $thief2Pics is undefined>>
<<set $thief2Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $thief2Order = 0>>
<</if>>
<<cyclePics $thief2Pics "thief2Order" "bed/thief/2">>
<<if !$thief1>>
<<set $thief1 = true>>
<<set $strength += 1>>
You feed off the new experience, your power grows.
<</if>>
<<if $strength >14>>
[[call him even closer|thief2]]
<</if>>
[[The deed done the thief sneak away|thiefleave]]<<if $thief3Pics is undefined>>
<<set $thief3Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $thief3Order = 0>>
<</if>>
<<cyclePics $thief3Pics "thief2Order" "bed/thief/3">>
<<if !$thief2>>
<<set $thief2 = true>>
<<set $strength += 1>>
<</if>>
<<if $strength >16>>
[[call him even closer|thief3]]
<</if>>
[[the thief got what he wanted|thiefleave1]]<<if $thief4Pics is undefined>>
<<set $thief4Pics = Array.from({length: 8}, (_, i) => `${i + 1}.png`)>>
<<set $thief4Order = 0>>
<</if>>
<<cyclePics $thief4Pics "thief4Order" "bed/thief/4">>
<<if !$thief3>>
<<set $thief3 = true>>
<<set $strength += 1>>
You feed off the new experience, your power grows.
<</if>>
[[His mind full but his sack empty the thief leaves|thiefleave2]]<<if $thief2Pics is undefined>>
<<set $thief2Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $thief2Order = 0>>
<</if>>
<<cyclePics $thief2Pics "thief2Order" "bed/thief/1">>
<<if !$thief>>
<<set $thief = true>>
<<set $strength += 1>>
You feed off the new experience, your power grows.
<</if>>
<<if $strength >12>>
[[call him even closer|thief1]]
<</if>>
[[chase him away|thiefleave0]]<<if $thieffPics is undefined>>
<<set $thieffPics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<<set $thieffOrder = 0>>
<</if>>
<<cyclePics $thieffPics "thieffOrder" "bed/thief/final/2">>
<<set $reject -=5>>
his purse empty you chase the thief away
[[Continue ->Check the bedroom]]<<if $thiefffPics is undefined>>
<<set $thiefffPics = Array.from({length: 8}, (_, i) => `${i + 1}.png`)>>
<<set $thiefffOrder = 0>>
<</if>>
<<cyclePics $thiefffPics "thiefffOrder" "bed/thief/final/1">>
<<set $reject -=5>>
The thief leaves, his sack full of loot
[[Continue ->Check the bedroom]]<<if $thieff1Pics is undefined>>
<<set $thieff1Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<<set $thieff1Order = 0>>
<</if>>
<<cyclePics $thieff1Pics "thieff1Order" "bed/thief/final/3">>
<<set $reject -=10>>
you have taken almost all the thief had
<<set $cream +=1>>
[[Continue ->Check the bedroom]]<<if $thieff2Pics is undefined>>
<<set $thieff2Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>>
<<set $thieff2Order = 0>>
<</if>>
<<cyclePics $thieff2Pics "thieff2Order" "bed/thief/final/4">>
<<set $reject -=20>>
you have taken the thief for all he had.
<<set $cream +=1>>
[[continue->Check the bedroom]]<<if $charisma >= 80>>
<<if $sleep80Pics is undefined>>
<<set $sleep80Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep80Order is undefined>>
<<set $sleep80Order = 0>>
<</if>>
<<cyclePics $sleep80Pics "sleep80Order" "bed/sleep/sleep80">>
<<elseif $charisma >= 60>>
<<if $sleep60Pics is undefined>>
<<set $sleep60Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep60Order is undefined>>
<<set $sleep60Order = 0>>
<</if>>
<<cyclePics $sleep60Pics "sleep60Order" "bed/sleep/sleep60">>
<<elseif $charisma >= 40>>
<<if $sleep40Pics is undefined>>
<<set $sleep40Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep40Order is undefined>>
<<set $sleep40Order = 0>>
<</if>>
<<cyclePics $sleep40Pics "sleep40Order" "bed/sleep/sleep40">>
<<elseif $charisma >= 20>>
<<if $sleep20Pics is undefined>>
<<set $sleep20Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep20Order is undefined>>
<<set $sleep20Order = 0>>
<</if>>
<<cyclePics $sleep20Pics "sleep20Order" "bed/sleep/sleep20">>
<<else>>
<<if $sleep0Pics is undefined>>
<<set $sleep0Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<</if>>
<<if $sleep0Order is undefined>>
<<set $sleep0Order = 0>>
<</if>>
<<cyclePics $sleep0Pics "sleep0Order" "bed/sleep/sleep0">>
<</if>>
thoroughly exausted you sink into slumber, the exaustion barely let's your host recover
<<set $gymm-=1>>
<<set $charisma +=5>>
<<set $reject +=12>>
[[continue->Check the bedroom]]i think i'll go random on the predator here tiger for sure , raptor ? gorilla? (not really a predator but.. gorilla seems fun)<<print "<img src='Images/common/mill.png' alt='mill'>" >>
The windmill is a massive stone building it is held together only by the sheer weight of it's components, the door is ajar and you can hear the slow creaking of the gears through it.
[[Enter Windmill]]
[[Go Back to the yard|farmstead]]<<if $farmerPics is undefined>>
<<set $farmerPics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $farmerOrder = 0>>
<</if>>
<<cyclePics $farmerPics "farmerOrder" "hay/wake1">>
<<if !$farmer>><<set $farmer = true>><<set $strength += 1>><</if>>
[[Bored of the bore you send him away|groggy]]
<<if $strength > 10 >>
It takes but a push for the man to unpant and assault your hosts mouth.
[[Next|still not waking]]
<</if>>
<<if $strength > 14 >>
A might push of your influence on his dimmed mind is enougth for him to lose all sense and start plowing your host.
[[The farmer wastes no time ->come one really]]
<</if>>the next few minutes are litteral torture
<<if !$dungeonc>><<set $dungeonc= true>><<set $strength += 1>><</if>>
<<if $strength > 16>>
[[Force him to unbind you|freedom]]
<<else>>
[[you pull on the ropes but nothing gives|dungeonc1]]
<</if>>
<<if $strength > 18>>
[[Immobilising your host, you let him approach|dungeonc1]]
<</if>>he approaches lighting your face with the candle, the flame dangerously close to your hosts skin.
<<if $strength > 16>>
[[Force him to unbind you|freedom]]
<<else>>
[[you pull on the ropes but nothing gives|dungeonb1]]
<</if>>
<<if $strength > 18>>
[[Immobilising your host, you let him approach|dungeonb1]]
<</if>>Small burn set your host nervous system ablaze
<<if !$dungeonb1>><<set $dungeonb1= true>><<set $strength += 1>><</if>>
<<if $strength > 14>>
[[Force him to unbind you|freedomb]]
<<else>>
[[you pull on the ropes but nothing gives|dungeonb2]]
<</if>>
<<if $strength > 20>>
[[Immobilising your host, you let him approach|dungeonb2]]
<</if>>The fuse running short the man leaves you, the door is about to close it on you, condemning you to darkness, you have one last chance to pull on his mind.
<<if !$dungeonb2>><<set $dungeonb2= true>><<set $strength += 1>><</if>>
<<set $captivity += 1>>
<<if $captivity > 6>>
[[Your host is broken from the captivity. You feel your strength draining from you.|condemned]]
<<else>>
<<if $strength > 20>>
You are tired of all this. You numb your host's mind to the world.
[[Continue.|condemned]]
<<elseif $strength > 12>>
[[You gather your will, imposing it onto the man.|freedomb]]
<<else>>
[[You attempt to influence the man, but your suggestion is too weak. You shall try again in the morning.|faint]]
<</if>>
<</if>>unbearable pain, and very intrusive poking follow your efforts to break free
<<if !$dungeonc1>><<set $dungeonc1= true>><<set $strength += 1>><</if>>
<<if $strength > 14>>
[[Force him to unbind you|freedomb]]
<<else>>
[[you pull on the ropes but nothing gives|dungeonc2]]
<</if>>
<<if $strength > 20>>
[[Immobilising your host, you let him approach|dungeonc2]]
<</if>><<if $captivity > 6>>
[[Your host is broken from the captivity. You feel your strength draining from you.|condemned]]
<<else>>
<<if $strength > 20>>
You are tired of all this. You numb your host's mind to the world.
[[Continue.|condemned]]
<<elseif $strength > 12>>
[[You gather your will, imposing it onto the man.|freedomb]]
<<else>>
[[You attempt to influence the man, but your suggestion is too weak. You shall try again in the morning.|faint]]
<</if>>
<</if>><<if !$rested>>
<<set $rested = 0>>
<</if>>
experimental segment coming up... experimenting a rest/lost system the more you explore the easier it gets but try not to get too tired... nothing good will come from it. it very likely is broken, give me time to learn. please drop a save here if you go further.
[[Rest for the night|rest]]
[[Push forward the night is young the campsite shall still be there in the morning|deep jungle]]
[[Trail back to the village, wandering to far without a goal could be perilous|Exit Home]]<<set $rested = 0>>
<<set _enter = either("a", "b")>>
The nights in the jungle are a noisy affair—branches cracking, distant cries, and the incessant chatter of small animals.
<<if _enter == "a">>
<<link "You rest until morning.">>
<<set $charisma += 8>>
<<set $reject += 16>>
<<goto "campsite">>
<</link>>
<<elseif _enter == "b">>
Something sneaks into your tent... (I haven't decided yet.) will it be scaly with it be furry? suspens is killing me.
[[Continue|campsite]]
<</if>><<if !$lost>>
<<set $lost = 0>>
<</if>>
<<if $lost >= 2>>
<<set $rested += 1>>
You could swear you've already walked through here.
<</if>>
<<if $rested >5>>
your host tires, you should find a safe place to rest
<</if>>
The canopy is so thick, the light barely breaches it. The air is heavy with humidity and musty odors.
You can still make out the path you took to the campsite. From here on, however, the path is gone.
[[Venture further into the jungle|deepjungle2]]
[[Return to the campsite|campsite]]<<if $lost>= 0>>
<<set $rested += 1>>
you could swear you already walked throught here
<</if>>
You push forward through the darkened jungle, doing your best to keep your bearings. But with no recognizable features around you, it's easy to lose your way.
<<set $lost+=1>>
<<if $lost >4>>
[[you see a clearing further in the jungle, finally some light|clearing]]
<</if>>
<<if $lost >8>>
[[you are now familiar with the jungle you have learned the subtle clues that guide your way|jungle exit]]
<</if>>
<<if $lost >10>>
[[your experience with the jungle lets you pick up on subtle clues, you find signes of human activity burried in the moss|temple]]
<</if>>
[[Push further|deep jungle]]A small opening in the canopy reveals a strange plant occupying the center.
[[Approach the plant|vore]][a single
<<if $lost > 6>>
From your experience in the jungle, you recognize this plant. It was often surrounded by small animal bones, and this is the largest one you’ve ever seen.
[[Yeah, sure — poke and prod the carnivorous plant.|vore?]]
[[It might be better to steer clear of this one. You give it a wide berth.|clearing1]]
<</if>>exhausted you host collapses on the jungle floor, vulnerable to any passing predator.
yeah a bad end is coming and it ll probably get pretty ugly so maybe go back a few steps and go rest at the campsite.beyond the jungle lies the great unkown, well it s unkown to me at least, I'll have to think about it . I gave you a return home button for a reason. might sequence break this segment but this segment is unfinished anyway. could be a spoiler for the next update could be the end of this game before I try to make a proper game.
[[bivouac at the edge of the jungle|bivouac]]] i'm thinking mummies and traps hereUnsurprisingly, a giant carnivorous plant is dangerous; your host is soon bound in wrist-thick vegetal tendrils.
[[continue|vore1]]keeping your distance from the plant you cross the clearing.As soon as you approach the plant, the ground erupts around you, and your host is bound in thick vegetal tendrils.
[[continue|vore1]]yeah give it a while... i m not 100% on board with this. use the back system if possible rather than return home unless you don't plan on exploring the jungle again .<<if $chatc1Pics is undefined>><<set $chatc1Pics = Array.from({length: 20}, (_, i) => `${i + 1}.png`)>><<set $chatc1Order = 0>><</if>>
<<cyclePics $chatc1Pics "chatc1Order" "gym/shower/chatc/2">>
<<nobr>><<if !$chatc1>><<set $chatc1= true>><<set $strength += 1>><</if>>
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
insert sexist gossip here to anger people
[[continue|chatend]]<<if $chatf2Pics is undefined>><<set $chatf2Pics = Array.from({length: 17}, (_, i) => `${i + 1}.png`)>><<set $chatf2Order = 0>><</if>>
<<cyclePics $chatf2Pics "chatf2Order" "gym/shower/finals/3">>
A final little scrub befor you return to the gym
[[continue|Gym]]
<<set $cream +=1>><<if $chata3Pics is undefined>><<set $chata3Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>><<set $chatb2Order = 0>><</if>>
<<cyclePics $chata3Pics "chata3Order" "gym/shower/chatb/4">>
<<if !$chata3>><<set $chata3= true>><<set $strength += 1>><</if>>
you are now preaching to the choir
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
[[continue|chatend3]]<<if $graf1Pics is undefined>>
<<set $graf1Pics = Array.from({length: 16}, (_, i) => `${i + 1}.png`)>>
<<set $graf1Order = 0>>
<</if>>
<<cyclePics $graf1Pics "graf1Order" "church/graf/2">>
<<if !$graffiti1>><<set $graffiti1 = true>><<set $strength += 1>><</if>>
<<if $charisma >90>><<set $reject -=6>><<set $charisma -=3>><</if>>
<<if $charisma >70>><<set $reject -=5>><<set $charisma -=2>><</if>>
<<if $strength > 9>>
you know you can get more out of your host you flood her system with endorphines.
[[Next|graffiti3]]
<</if>>
[[sneak out of the confessionnal|Church]]
<<if $graf2Pics is undefined>>
<<set $graf2Pics = Array.from({length: 20}, (_, i) => `${i + 1}.png`)>>
<<set $graf2Order = 0>>
<</if>>
<<cyclePics $graf2Pics "graf2Order" "church/graf/3">>
<<if !$graffiti2>><<set $graffiti2 = true>><<set $strength += 1>><</if>>
<<if $strength > 9>>
You push her body harder, deleting the limites set by society, soon only pleasure matters
<<nobr>><<set _charismaReduced = false>>
<<if $charisma > 80>>
<<set $charisma -= 5>>
<<set $reject -= 10>>
<<set _charismaReduced = true>>
<</if>>
<<if $charisma > 60>>
<<set $charisma -= 4>>
<<set $reject -= 5>>
<<set _charismaReduced = true>>
<</if>>
<<if $charisma > 40>>
<<set $charisma -= 3>>
<<set $reject -= 2>>
<<set _charismaReduced = true>>
<</if>>
<<if !$charismaReduced and $charisma > 0>>
<<set $charisma -= 2>>
<</if>><</nobr>>
[[Next|graffiti4]]
<</if>>
[[sneak out of the confessionnal|Church]]<<if $graf3Pics is undefined>>
<<set $graf3Pics = Array.from({length: 18}, (_, i) => `${i + 1}.png`)>>
<<set $graf3Order = 0>>
<</if>>
<<cyclePics $graf3Pics "graf3Order" "church/graf/4">>
<<if !$graffiti3>><<set $graffiti3 = true>><<set $strength += 1>><</if>>
<<nobr>><<set _charismaReduced = false>>
<<if $charisma > 80>>
<<set $charisma -= 5>>
<<set $reject -= 10>>
<<set _charismaReduced = true>>
<</if>>
<<if $charisma > 60>>
<<set $charisma -= 4>>
<<set $reject -= 5>>
<<set _charismaReduced = true>>
<</if>>
<<if $charisma > 40>>
<<set $charisma -= 3>>
<<set $reject -= 2>>
<<set _charismaReduced = true>>
<</if>>
<<if !$charismaReduced and $charisma > 0>>
<<set $charisma -= 2>>
<</if>><</nobr>>
Your host lays basking in the afterglow of the powerfull orgasms you have provided her. You blind her mind to the obscenity of the acts performed.
[[sneak out of the confessionnal|Church]]<<if $outPics is undefined>>
<<set $outPics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $outOrder = 0>>
<</if>>
<<cyclePics $outPics "outOrder" "park/1">>
Under your influence the man approaches. You erode both his and your host inhibition, soon he unbuckles his belt.
<<if $charisma >40>><<set $reject -=5>><<set $charisma -=3>><</if>>
<<if $charisma >60>><<set $reject -=8>><<set $charisma -= 4>><</if>>
<<if $charisma >80>><<set $reject-=10>><<set $charisma -= 5>>
Your hosts mind rejects your actions strongly, you subdue it forcefully<</if>>
<<if !$outside>><<set $outside = true>><<set $strength += 1>><</if>>
<<if $strength >14 >>
You know you can get more, you ravage the man's man with lust soon your host mouth is no longer enougth
[[Next|out]]
<</if>>
[[Continue|outf]]<<if $out1Pics is undefined>>
<<set $out1Pics = Array.from({length: 16}, (_, i) => `${i + 1}.png`)>>
<<set $out1Order = 0>>
<</if>>
<<cyclePics $out1Pics "out1Order" "park/2">>
Under your influence the man approaches. You erode both his and your host inhibition, soon he unbuckles his belt.
<<if $charisma >40>><<set $reject -=5>><<set $charisma -=3>><</if>>
<<if $charisma >60>><<set $reject -=8>><<set $charisma -= 4>><</if>>
<<if $charisma >80>><<set $reject-=10>><<set $charisma -= 5>>
Your hosts mind rejects your actions strongly, you subdue it forcefully<</if>>
<<if !$out1>><<set $out1 = true>><<set $strength += 1>><</if>>
<<if $strength >16 >>
Your have complete dominion over both of them, anihilating there sense of restrain the man pulls out of your hosts cunt before burying himself in her ass
[[Next|out1]]
<</if>>
[[Continue|outf1]]<<if $slaverc2Pics is undefined>>
<<set $slaverc2Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $slaverc2Order = 0>>
<</if>>
<<cyclePics $slaverc2Pics "slaverc2Order" "mountain/slavers/slaverc/3">>
The slavers are done taking turns they all come at you?
<<if $strength > 12>>
[[they relax their attention, you strike.|escape3]]
<<else>>
[[You are too weak to push them|captured2]]
<</if>>
<<if $strength > 20>>
[[You numb your hosts mind|captured2]]
<</if>>You have spawned, and your progeny have followed, spreading their essence.
Slowly, you assimilate the world, weaving yourself into the threads of humanity. With every breath, you seep deeper, entwining your will with theirs, spreading through flesh and thought alike. Your influence grows not by conquest, but by inheritance — carried forward in blood and memory, stronger with each passing generation. when all is You you set your gaze upon the stars, you will not stagnate, you have so much yet to share.
<<set $spawnh to 0>>
[[Into the void you travel|new world]]Your monstrous progeny slither and crawl through the shadows of the world, preying upon the unsuspecting and weaving their hunger into the fabric of existence. With each victim claimed, their ranks swell, and the world begins to shift — You are no longer a wandering ember in the void; you are the spark that will set the universe ablaze. As this world is consumed, you cast your gaze to the stars, soon many others shall partake.
<<set $spawnm to 0>>
[[Into the void you travel|new world]]You shared very little with this world, you accrued strength beyond belief, the minds of all bend to your whims, you are done with this plane moving tempts you.
[[Into the void you travel|new world]]Man if you got here either I made a mistake or you are much more enthousiastic about this game than even I.
One day maybe there will be a new world here with less human characteristics. give me time a whole lot of it.
[[I don't like this place : I want to give it all up and go back to world1|charaselect]]
<<run setup.resetGates()>>
<<set $charisma to 100>>
<<set $reject to 100>>
<<set $Failreject = false>>
<<set $Failcharisma = false>>
<<set $spawnm to 0>>
<<set $spawnh to 0>>
<<set $strength to 6>><<if $slaverb2Pics is undefined>>
<<set $slaverb2Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $slaverb2Order = 0>>
<</if>>
<<cyclePics $slaverb2Pics "slaverb2Order" "mountain/slavers/slaverb/3">>
The bandits take turn tormenting you.
<<set $charisma -=5>>
<<if !$slaverb2>><<set $slaverb2= true>><<set $strength += 1>><</if>>
<<if $strength > 10>>
[[they relax their attention, you strike.|escape3]]
<<else>>
[[You are too weak to push them|captured2]]
<</if>>
<<if $strength > 20>>
[[You numb your hosts mind|captured2]]
<</if>><<if $screep3Pics is undefined>>
<<set $screep3Pics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $screep3Order = 0>>
<</if>>
<<cyclePics $screep3Pics "screep3Order" "gym/sauna/creep3">>
<<if !$creep3>><<set $creep3 = true>><<set $strength += 1>><</if>>
His mind lost to your ruinous influence, he ravages your hosts anus while you mantain her asleep.
[[Your host is startled awake|saunawake3]]<<if $screepf3Pics is undefined>>
<<set $screepf3Pics = Array.from({length: 14}, (_, i) => `${i + 1}.png`)>>
<<set $screepf3Order = 0>>
<</if>>
<<cyclePics $screepf3Pics "screepf3Order" "gym/sauna/creepf3">>
<<set $cream +=1>>
Your influence on your host renders her mostly oblivious to what happened to her. A slight limp and the warmth of sperm in her anus the only indicators of what transpired in the sauna.
[[Your host is exhausted you return home and collapse in bed|Lie in bed]]
A bit of axe work later you have your self a deciduous tree it would fit well in the lobby
<<set $christmastree +=1>>
[[go back down the mountain|mountainpass]]It is a lovely tree but it's missing something...where could you get ornaments?
[[continue|lobby]] <<if $jackPics is undefined>>
<<set $jackPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $jackOrder = 0>>
<</if>>
<<cyclePics $jackPics "jackOrder" "lumberjack/1">>
The Shopkeep is agreable to your arangement
<<if !$shopb>><<set $shopb= true>><<set $strength += 1>><</if>>
<<set $christmasdeco=1>>
[[continue|shopbf]]<<if $csoloPics is undefined>>
<<set $csoloPics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<<set $csoloOrder = 0>>
<</if>>
<<cyclePics $csoloPics "csoloOrder" "event/solo/1">>
I wish you a merry christmas you lovely deviant. <<set $christmastree=0>>
[[continue|christmas2]]
<<if !$solochris>>\
<<set $solochris= true>>\
<<set $strength += 1>>\
<</if>><<if $csolo1Pics is undefined>>
<<set $csolo1Pics = Array.from({length: 5}, (_, i) => `${i + 1}.png`)>>
<<set $csolo1Order = 0>>
<</if>>
<<cyclePics $csolo1Pics "csolo1Order" "event/solo/2">>
and a happy new year.
[[Continue|christmas3]]
<<if !$solochrisa>>\
<<set $solochrisa = true>>\
<<set $strength += 1>>\
<</if>><<if $csolo2Pics is undefined>>
<<set $csolo2Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<<set $csolo2Order = 0>>
<</if>>
<<cyclePics $csolo2Pics "csolo2Order" "event/solo/3">>
You hear noises from the chimney! who could it be ?
keep going there's more
[[Continue|santa0]]
<<if !$solochrisb>>\
<<set $solochrisb = true>>\
<<set $strength += 1>>\
<</if>><<if $santaPics is undefined>>
<<set $santaPics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<<set $santaOrder = 0>>
<</if>>
<<cyclePics $santaPics "santaOrder" "event/santa/1">>
jingle bells jingle bells... <<set $milkc=0>>
<<if $strength>12>>
[[continue|santa1]]
<</if>>
[[santa leaves his sack still quite full|fsanta]]<<if $santa1Pics is undefined>>
<<set $santa1Pics = Array.from({length: 5}, (_, i) => `${i + 1}.png`)>>
<<set $santa1Order = 0>>
<</if>>
<<cyclePics $santa1Pics "santa1Order" "event/santa/2">>
Jingle all the way.
<<if $strength>14>>
[[continue|santa2]]
<<else>>
[[well not all the way|santaf1]]
<</if>>
<<if $santa2Pics is undefined>>
<<set $santa2Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<<set $santa2Order = 0>>
<</if>>
<<cyclePics $santa2Pics "santa2Order" "event/santa/3">>
[[continue|santaf2]]
<<if $santafPics is undefined>>
<<set $santafPics = Array.from({length: 5}, (_, i) => `${i + 1}.png`)>>
<<set $santafOrder = 0>>
<</if>>
<<cyclePics $santafPics "santafOrder" "event/santa/f1">>
Merry christmas!
<<set $chistmastree=0>>
[[continue|lobby]]<<if $santaf1Pics is undefined>>
<<set $santaf1Pics = Array.from({length: 8}, (_, i) => `${i + 1}.png`)>>
<<set $santaf1Order = 0>>
<</if>>
<<cyclePics $santaf1Pics "santaf1Order" "event/santa/f2">>
<<set $chistmastree=0>>
Merry christmas!
[[continue|lobby]]<<if $santaf2Pics is undefined>>
<<set $santaf2Pics = Array.from({length: 5}, (_, i) => `${i + 1}.png`)>>
<<set $santaf2Order = 0>>
<</if>>
<<cyclePics $santaf2Pics "santaf2Order" "event/santa/f3">>
<<set $chistmastree=0>>
Santa emptied his sack, drained he slumps over, soon you hear him snore.
Is that a reindeer you hear neighing outside?
[[Go pet rudolph|rudolph]]
[[Continue|lobby]]<<if $rudPics is undefined>>
<<set $rudPics = Array.from({length: 8}, (_, i) => `${i + 1}.png`)>>
<<set $rudOrder = 0>>
<</if>>
<<cyclePics $rudPics "rudOrder" "event/rudolph/1">>
<<set $carrot=0>>
His nose is indeed red.
<<if $strength >18>>
Rudolph certainly enjoys the peting
[[He nuzzles against you|rudolph2]]
<</if>>
[[Continue|rudolphf]]<<if $rud1Pics is undefined>>
<<set $rud1Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<<set $rud1Order = 0>>
<</if>>
<<cyclePics $rud1Pics "rud1Order" "event/rudolph/2">>
His nose is indeed red.
<<If $strength >18>>
Rudolph certainly enjoys the peting
[[He nuzzles against you|rudolph3]]
<</if>>
[[Continue|rudolphf1]]<<if $rudfPics is undefined>>
<<set $rudfPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $rudfOrder = 0>>
<</if>>
<<cyclePics $rudfPics "rudfOrder" "event/rudolph/f1">>
Merry christmas
[[Continue|lobby]]<<if $rud2Pics is undefined>>
<<set $rud2Pics = Array.from({length: 8}, (_, i) => `${i + 1}.png`)>>
<<set $rud2Order = 0>>
<</if>>
<<cyclePics $rud2Pics "rud2Order" "event/rudolph/3">>
Enougth grooming the night is almost over
[[Continue|rudolf2]]<<if $rudf1Pics is undefined>>
<<set $rudf1Pics = Array.from({length: 4}, (_, i) => `${i + 1}.png`)>>
<<set $rudf1Order = 0>>
<</if>>
<<cyclePics $rudf1Pics "rudf1Order" "event/rudolph/f2">>
Merry christmas!
[[Continue|lobby]]<<if $rudf2Pics is undefined>>
<<set $rudf2Pics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>>
<<set $rudf2Order = 0>>
<</if>>
<<cyclePics $rudf2Pics "rudf2Order" "event/rudolph/f3">>
Merry christmas!
[[Continue|lobby]]<<if $chataPics is undefined>><<set $chataPics = Array.from({length: 4}, (_, i) => `${i + 1}.png`)>><<set $chataOrder = 0>><</if>>
<<cyclePics $chataPics "chataOrder" "gym/shower/chatb/1">>
<<if !$chata>><<set $chata= true>><<set $strength += 1>><</if>>
they have you on your knees
[[go back to showering|chatend]]
<<if $strength > 20>>
[[be more convincing|showera1]]
<</if>>
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>><<if $carrot == 0>>
Rudolph grunts as you approach he does not seem to want to be pet maybe if you had a gift for him. he would probably be partial to a carrot
[[Continue|lobby]]
<</if>>
<<if $carrot>0 and $strength>15>>
giving the beast a carrot seems to make it a lot more amiable
[[Pet rudolph|rudolph1]]
<</if>><<if $milkc == 0>>
Santa appears disgruntled was he maybe expecting milk and cookies?
maybe you'll have them preped for next year?
[[Continue|lobby]]
<<else>>
The old man is overjoyed with you presenting him cookies and milk
[[Continue|santa]]
<</if>>If you had the ingredients you could probably bake cookies here. you probably need what? milk (from a cow you dirty minded perv), sugar, chocolate and of course flour. (Two can be bought two must be found .)
<<if $carrot>0 and $strength >=2>>
As your host cooks, you flood her mind with erotism, soon she can not help herself.
[[continue|carrotb]]
<</if>>
<<if $sugar>0 and $flour>0 and $chocolate>0 and $milk>0>>
[[Time to get baking some sweet treats|cookies]]
<</if>>
[[The pantry is empty, return to the lobby|lobby]]<<if $jack1Pics is undefined>>
<<set $jack1Pics = Array.from({length: 20}, (_, i) => `${i + 1}.png`)>>
<<set $jack1Order = 0>>
<</if>>
<<cyclePics $jack1Pics "jackOrder1" "lumberjack/2">>
<<set $sugar=1>><<if !$shopp>><<set $shopp= true>><<set $strength += 1>><</if>>
It takes a bit of effort to get the shopkeep to part with his sugar.
[[Continue|shoppf]]
<<if $jack3Pics is undefined>>
<<set $jack3Pics = Array.from({length: 24}, (_, i) => `${i + 1}.png`)>>
<<set $jack3Order = 0>>
<</if>>
<<cyclePics $jack3Pics "jack3Order" "lumberjack/3">>
He will not go easy on your host, deserving that chocolate is a pain in the ass.
<<set $chocolate=1>><<if !$shopa>><<set $shopa= true>><<set $strength += 1>><</if>>
[[Continue|shopaf]]<<if $jackfPics is undefined>>
<<set $jackfPics = Array.from({length: 10}, (_, i) => `${i + 1}.png`)>>
<<set $jackfOrder = 0>>
<</if>>
<<cyclePics $jackfPics "jackfOrder" "lumberjack/final/1">>
You leave with a box of christmas ornements.
[[Continue|Village]] <<if $jackf1Pics is undefined>>
<<set $jackf1Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $jackf1Order = 0>>
<</if>>
<<cyclePics $jackf1Pics "jackf1Order" "lumberjack/final/2">>
Well done you got the sugar you can already smell thoses cookies baking.
[[Continue|Village]]<<if $jackf2Pics is undefined>>
<<set $jackf2Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $jackf2Order = 0>>
<</if>>
<<cyclePics $jackf2Pics "jackf2Order" "lumberjack/final/3">>
The shopkeep exhausted you but you leave with chocolate chips
[[Continue|Village]] Amongst the vegetables and fruits you find a pristine carrot lovely and sweet, if you don't know where to use it... well you'll find out at some point.
<<set $carrot=1>>
[[Continue|Stable]] <<if $carrotPics is undefined>><<set $carrotPics = Array.from({length: 6}, (_, i) => `${i + 1}.png`)>> <<set $carrotOrder = 0>><</if>>
<<cyclePics $carrotPics "carrotOrder" "kitchen/carrot/1">>
<<set $carrot = 0>>
Your host plays with herself, lost in her fantasies.
<<if $charisma > 80>><<set $charisma -= 2>><<set $reject -=3>><</if>>
<<if $strength>=4>>
You build insatisfaction in your hosts mind, flooding her with an irresistible need for release. she traces her clitoris with the carrot before plunging it deep inside herself.
[[Continue|carrotc]]
<</if>>
[[Continue|Kitchen]]
<<if !$carrota>>\
<<set $carrota= true>>\
<<set $strength += 1>>\
<</if>><<set $milkc=1>><<set $milk=0>><<set $sugar=0>><<set $chocolate=0>><<set $flour=0>>
A freshly baked batch of cookies enougth to make anyone jolly. Sadly your pantry is once again empty.
[[Continue|Kitchen]] <<if $memPics is undefined>>
<<set $memPics = Array.from({length: 20}, (_, i) => `${i + 1}.png`)>>
<<set $memOrder = 0>>
<</if>>
<<cyclePics $memPics "memOrder1" "gym/mem/1">><<nobr>><<if $charisma >40>><<set $reject -=5>><<set $charisma -=3>><</if>>
<<if $charisma >60>><<set $reject -=8>><<set $charisma -= 4>><</if>>
<<if $charisma >80>><<set $reject-=10>><<set $charisma -= 5>>
Your hosts mind rejects your actions strongly, you subdue it forcefully<</if>>
<<if !$mem>><<set $mem = true>><<set $strength += 1>><</if>> <</nobr>>
<<set $gymm += 7>>
You numb your hosts mind to the nature of the transaction, as the cashier shoves his member into her mouth.
<<if $strength > 14>>
[[You inflate his libido, soon he offers your host a two week membership|membership1]]
<</if>>
[[Continue|mem]] <<print "<img src='Images/common/mill.png' alt='mill'>" >>
You secure yourself enougth flour to bake seasonal treats.
<<set $flour = 1>>
[[Continue|Enter Windmill]] <<if $carrot1Pics is undefined>><<set $carrot1Pics = Array.from({length: 12}, (_, i) => `${i + 1}.png`)>> <<set $carrot1Order = 0>><</if>>
<<cyclePics $carrot1Pics "carrot1Order" "kitchen/carrot/2">>
Perfectly shaped too!
<<set _charismaReduced = false>>
<<nobr>><<if $charisma > 80>><<set $charisma -= 4>><<set $reject -=6>><</if>>
<<if $charisma > 60>> <<set $charisma -= 2>><<set $reject -=3>><</if>>
<<if $charisma > 40>> <<set $charisma -= 1>><<set $reject -=2>><</if>>
<<if !$charismaReduced and $charisma > 0>>
<<set $charisma -= 2>>
<</if>><</nobr>>
<<if $strength > 6>>
[[Carefull not to lose it there|carrotd]]
<</if>>
[[Continue|Kitchen]]
<<if !$carrotb>>\
<<set $carrotb = true>>\
<<set $strength += 1>>\
<</if>><<if $carrot2Pics is undefined>><<set $carrot2Pics = Array.from({length: 14}, (_, i) => `${i + 1}.png`)>> <<set $carrot2Order = 0>><</if>>
<<cyclePics $carrot2Pics "carrot2Order" "kitchen/carrot/3">>
<<set _charismaReduced = false>><<nobr>>
<<if $charisma > 80>><<set $charisma -= 5>><<set $reject -= 10>><<set _charismaReduced = true>><</if>>
<<if $charisma > 60>><<set $charisma -= 4>><<set $reject -= 5>><<set _charismaReduced = true>><</if>>
<<if $charisma > 40>><<set $charisma -= 3>><<set $reject -= 2>><<set _charismaReduced = true>><</if>>
<<if !$charismaReduced and $charisma > 0>><<set $charisma -= 2>><</if>><</nobr>>
With the carrot safely secured in the root cellar you return to the kitchen.
[[Continue|Kitchen]]
<<if !$carrotc>>\
<<set $carrotc= true>>\
<<set $strength += 1>>\
<</if>>
<<set $carrot = 0>><<print "<img src='Images/common/cow.png' alt='cow'>" >>
Bovins are know to be placid but she has no intent on letting a stranger milk her.
You could use your influence to force her but there is so very little to work with.
(I could of put a real cow but... It was a lot easier to generate a chubby cow girl)
Maybe a bribe would do? A sweet,crunchy treat?
<<if $carrot > 0>>
<< set $carrot = 0>>
Handing over your precious carrot the bovin seems distracted enougth to let you milk her, albeit shortly.
[[milk the bovine|milking]]
<<else>>
You give up, come back with a treat the recalcitraant bovin would enjoy.
<</if>>
[[Return to the Stable|Stable]]
<<if $mem1Pics is undefined>>
<<set $mem1Pics = Array.from({length: 20}, (_, i) => `${i + 1}.png`)>>
<<set $mem1Order = 0>>
<</if>>
<<cyclePics $mem1Pics "mem1Order1" "gym/mem/2">>
<<nobr>>
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
<<if !$mem1>><<set $mem1 = true>><<set $strength += 1>><</if>><</nobr>>
<<set $gymm +=7>>
He rips the shorts off of your host before plunging his member into her pussy.
<<if $strength > 16>>
You plunge his mind into a lustbound frenzy, he would offer free acces to the gym to your host if she lets him ravage her.
[[Continue|membership2]]
<</if>>
[[Continue|mem1]] <<if $mem2Pics is undefined>>
<<set $mem2Pics = Array.from({length: 20}, (_, i) => `${i + 1}.png`)>>
<<set $mem2Order = 0>>
<</if>>
<<cyclePics $mem2Pics "mem2Order1" "gym/mem/3">>
<<set $gymm +=7>>
Unbinding the mans lust, he violently pumps into your hosts anus. You strain to keep her oblivious to the deviant acts taking place.
[[Continue|mem2]] <<if $outfPics is undefined>>
<<set $outfPics = Array.from({length: 14}, (_, i) => `${i + 1}.png`)>>
<<set $outfOrder = 0>>
<</if>>
<<cyclePics $outfPics "outfOrder" "park/final/1">>
Your host brings the man to completion with her mouth, under your influence she is completly oblivious to her exposed flesh and the cum glistening on it as she walks back to the main alley
[[Continue|park]]a silent shift, you pass beer along to the numb souls populating the place.
<<if $work==0>>
<<set $work=1>>
<</if>>
[[end shift|shiftend1]]Some of the patreons are getting a bit rowdy your host will go home with a few bruises.
<<if $work==1>>
<<set $work=2>>
<</if>><<if !$bar>><<set $bar = true>><<set $strength += 1>><</if>>
[[end shift|shiftend2]]Siting might be painfull this evening given the amount of pincing your host was subjected to.
<<nobr>><<if $charisma >40>><<set $reject -=5>><<set $charisma -=3>><</if>>
<<if $charisma >60>><<set $reject -=8>><<set $charisma -= 4>><</if>>
<<if $charisma >80>><<set $reject-=10>><<set $charisma -= 5>>
Your hosts mind rejects your actions strongly, you subdue it forcefully<</if>><</nobr>>
<<if $work==2>>
<<set $work=3>><</if>>
<<if !$bar1>><<set $bar1 = true>><<set $strength += 1>><</if>>
<<if $strength > 14>>
[[A drunken patron pushes your host to her knees|shift3a]]
<</if>>
[[end shift|shiftend3]]Pushing your host to her knees the man wastes no time unbuckling his belt and showing his cock in her mouth.
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
<<if $work==3>>
<<set $work=4>><</if>>
<<if !$bar2>><<set $bar2 = true>><<set $strength += 1>><</if>>
<<if $strength > 16>>
[[After thoroughly abusing your host mouth he flips her over|shift3b]]
<</if>>
[[end shift|shiftend4]]<<print "<img src='Images/common/pub.png' alt='pub'>" >>
A grimy place, men of all ages are drinking their days away.
The barkeep eyes your host with a torpid gaze. He thumbs to the "help wanted" sign.
<<if $work == 0>>
[[Work a shift|shift1]]
<<elseif $work == 1>>
[[Work a lazy shift|shift1]]
<<if $strength > 8>>
[[Some men get rowdy during your shift|shift2]]
<</if>>
<<elseif $work == 2>>
[[Work a lazy shift|shift1]]
<<if $strength > 8>>
[[Some men get rowdy during your shift|shift2]]
<</if>>
<<if $strength > 10>>
[[People are getting agitated with you being here|shift3]]
<</if>>
<<elseif $work == 3>>
[[Work a lazy shift|shift1]]
<<if $strength > 8>>
[[Some men get rowdy during your shift|shift2]]
<</if>>
<<if $strength > 10>>
[[People are getting agitated with you being here|shift3]]
<</if>>
<<if $strength > 14>>
[[A drunken patron grabs your host|shift4]]
<</if>>
<<elseif $work == 4>>
[[Work a lazy shift|shift1]]
<<if $strength > 8>>
[[Some men get rowdy during your shift|shift2]]
<</if>>
<<if $strength > 10>>
[[People are getting agitated with you being here|shift3]]
<</if>>
<<if $strength > 14>>
[[A drunken patron grabs your host|shift4]]
<</if>>
<<if $strength > 16>>
[[A pair of stumbling drunks grab your host|shift5]]
<</if>>
<<elseif $work >= 5>>
[[Work a lazy shift|shift1]]
<<if $strength > 8>>
[[Some men get rowdy during your shift|shift2]]
<</if>>
<<if $strength > 10>>
[[People are getting agitated with you being here|shift3]]
<</if>>
<<if $strength > 14>>
[[A drunken patron grabs your host|shift4]]
<</if>>
<<if $strength > 16>>
[[A pair of stumbling drunks grab your host|shift5]]
<</if>>
<<if $strength > 18>>
[[You barely take a few steps into the room before being set upon by a group of men|shift6]]
<</if>>
<</if>>
naked
At the end of you shift the barkeep hands you more of those strange copper pieces, there seem to be more.
Your collector friend shall be happy, you drop them in his lap on your way home. he mumbles a slurred: "thank you".
[[return home|lobby]]waitress costume
At the end of you shift the barkeep drops a couple coppery metal pieces in you hand. they catch the light nicely but you soon lose interrest.
On your way home you see a man siting at a street corner a small bowl infront of him containing similar pieces of metal.
A collector certainly: you drop the pieces in his bowl. He barely seems to aknowledge your contribution, you make out a faint word muttered underhis breath maybe a "thanks".
[[return home|lobby]]At the end of you shift the barkeep drops a couple coppery metal pieces in you hand. they catch the light nicely but you soon lose interrest.
Your collector friend is still maning his post, you drop the pieces in his bowl. He barely seems to aknowledge your contribution, you make out a faint word muttered underhis breath maybe a "thanks".
[[return home|lobby]]cum on face/tits
The bar keep smiles at you as he hands you metal pieces again, one of them has a silvery it will certainly please the collector.
As always he sits at the corner of the street he seems in quite a happy mood, you drop the metal discs in his bowl as you walk away you hear the clunking of metal and a yelp of surprise soon followed by words of thanks, you may have made a friend after all.
[[return home|lobby]]The patrons take turn shoving their penis in your host mouth
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
<<if $work==4>>
<<set $work=5>><</if>>
<<if !$bar3>><<set $bar3 = true>><<set $strength += 1>><</if>>
<<if $strength >18>>
[[One of them lifts your host up positioning himself below her|shift5a]] <</if>>
[[end shift|shiftend4]]cum on face / pussy
Grinning from ear to ear the barkeep approaches you a heavy pouch at hand, he fiddles with it a while before taking out two large silvery discs.
On your way home you notice your collector friend seems to be a bit more dapper and his bowl now rests on a small cushion. You drop the silver discs into his bowl you notice the bowl is quite empty the collection must be going poorly.
You leave quietly followed by his cries of thanks.
[[return home|lobby]]the men take turn using both your hosts throat and hands.
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>>
<<if !$bar4>><<set $bar4 = true>><<set $strength += 1>><</if>>
<<if $work==5>>
<<set $work=6>>
<<if $strength > 22>>
Soon they tire of the foreplay lifting your host to access her.
[[nest|shift6a]] <</if>>
[[end shift|shiftend5]]This machine makes the milking easy, just attach and wait, your new bovine friend doesn't seem to mind them much
<<set $milk=1>>
<<if $strength > 10>>
You can't help but wonder how this machine would feel on your host, from your mind to hers, it barely takes a push for the idea to take root in her mind
[[you grab the succioncups|milkhost]] Nope not done but for Kag's sake i'll work on it.
<</if>>
[[Return to the stable|Stable]]cum everywhere
<if !$collectorSeen>>
The barkeep is exhilarated. He slaps a large golden disc into your hand.
You shall not fail to give it to your collector friend.
On your way home, you pass by your friend.
He is standing on the corner, his little bowl resting on an ornate cushion.
You drop the coin inside.
He falls to his knees, mumbling words of praise, he seems to be in a trance.
You are unfamiliar with the concept of a god—but you find that you like the word.
<<set $collectorSeen = true>>
[[return home|lobby]]
<<else>>
On your way home, you pass by your friend’s usual spot.
He is absent.
The small bowl remains, but the wall behind it is painted red with the words:
“THE GODDESS IS DESCENDING. REPENT. SHE WILL COME FOR YOU.”
You drop the coin into the bowl hoping it will reach your friend whereever he might be.
[[return home|lobby]]
<</if>>The drunken patron abuses your host mouth gleefully.
<<if $strength > 16>>
[[After thoroughly abusing your host mouth he flips her over|shift3b]]
<</if>>
[[end shift|shiftend4]]Pushing your host down, he penetrates her roughly
<<if $strength > 18>>
[[He pulls himself out of your hosts cunt before driving it into her again|shift3c]]
<</if>>
[[end shift|shiftend3a]]Shifting his focus he starts plowing your hosts ass.
[[end shift|shiftend3b]]
<<nobr>><<set _charismaUsed = false>>
<<if $charisma > 40>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 80>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>><</nobr>>Shifting under your host the man impales her on his cock, his compagnon still abusing her mouth.
<<if $strength >20>>
[[Soon both of them are penetrating your host|shift5b]] <</if>>
[[end shift|shiftend5]]
<<nobr>><<set _charismaUsed = false>>
<<if $charisma > 40>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 80>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>><</nobr>>cum in pussy
The barkeep smiles at you as he hands you metal pieces again, one of them has a silvery hue, it will certainly please the collector.
As always he sits at the corner of the street he seems in quite a happy mood, you drop the metal discs in his bowl as you walk away you hear the clunking of metal and a yelp of surprise soon followed by words of thanks, you may have made a friend after all.
[[return home|lobby]]cum in ass
The barkeep smiles at you as he hands you metal pieces again, one of them has a silvery hue, it will certainly please the collector.
As always he sits at the corner of the street he seems in quite a happy mood, you drop the metal discs in his bowl as you walk away you hear the clinking of metal and a yelp of surprise soon followed by words of thanks, you may have made a friend after all.
[[return home|lobby]]Your hosts body is shaken as the men plow restlessly into both of her holes.
<<if $strength > 22>>
As your host strugles under their assault they invite another man to abuse her mouth
[[nest|shift6a]] <</if>>
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -=5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if $charisma > 80>>
<<set $reject -= 40>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
Your hosts mind recoils in abject horror, straining against you, rejecting the suggestion with unbridled disgust. It takes everything you have to force it down.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 5>>
<</if>>
[[end shift|shiftend5a]]cum in ass and pussy
Grinning from ear to ear the barkeep approaches you a heavy pouch at hand, he fiddles with it a while before taking out two large silvery discs.
On your way home you notice your collector friend seems to be a bit more dapper and his bowl now rests on a small cushion. You drop the silver discs into his bowl you notice the bowl is quite empty the collection must be going poorly.
You leave quietly followed by his cries of thanks.
[[return home|lobby]]They take turns, rotating from one hole to another.
[[end shift|shiftend6]]
<<set _charismaUsed = false>>
<<if $charisma > 20>>
<<set $reject -=5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 40>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if $charisma > 80>>
<<set $reject -= 40>>
<<set $charisma -= 5>>
<<set _charismaUsed = true>>
Your hosts mind recoils in abject horror, straining against you, rejecting the suggestion with unbridled disgust. It takes everything you have to force it down.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 5>>
<</if>><<if $outf1Pics is undefined>>
<<set $outf1Pics = Array.from({length: 18}, (_, i) => `${i + 1}.png`)>>
<<set $outf1Order = 0>>
<</if>>
<<cyclePics $outf1Pics "outf1Order" "park/final/2">>
The man erupts into your host, under your influence she is completly oblivious to the trickle of cum driping from her exposed pussy as she walks back to the main park
[[Continue|park]]<<if $out2Pics is undefined>>
<<set $out2Pics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $out2Order = 0>>
<</if>>
<<cyclePics $out2Pics "out2Order" "park/3">>
<<nobr>><<set _charismaUsed = false>>
<<if $charisma > 40>>
<<set $reject -= 5>>
<<set $charisma -= 2>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 60>>
<<set $reject -= 10>>
<<set $charisma -= 3>>
<<set _charismaUsed = true>>
<</if>>
<<if $charisma > 80>>
<<set $reject -= 20>>
<<set $charisma -= 4>>
<<set _charismaUsed = true>>
Your hosts mind rejects your actions strongly, you subdue it forcefully.
<</if>>
<<if !$charismaUsed and $charisma > 0>>
<<set $charisma -= 2>>
<</if>><</nobr>>
<<if !$out2>><<set $out2 = true>><<set $strength += 1>><</if>>
Under your influence the man is lost and so is your host, he ravages her ass oblivious to the outside world.
[[Next|outf2]]<<if $outf2Pics is undefined>>
<<set $outf2Pics = Array.from({length: 16}, (_, i) => `${i + 1}.png`)>>
<<set $outf2Order = 0>>
<</if>>
<<cyclePics $outf2Pics "outf2Order" "park/final/3">>
The man erupts into your host, under your influence she is completly oblivious to the trickle of cum slowly oozing from her ass.
[[Continue|park]]<<if $memfPics is undefined>>
<<set $memfPics = Array.from({length: 11}, (_, i) => `${i + 1}.png`)>>
<<set $memfOrder = 0>>
<</if>>
<<cyclePics $memfPics "memfOrder1" "gym/mem/f1">>
Cum trickling from her lips and breasts your host thanks the man for his generosity.
[[Continue|Gym]] <<if $memf1Pics is undefined>>
<<set $memf1Pics = Array.from({length: 5}, (_, i) => `${i + 1}.png`)>>
<<set $memf1Order = 0>>
<</if>>
<<cyclePics $memf1Pics "memf1Order1" "gym/mem/f2">>
Your host is surprised by the generosity of the cashier, heedless to the load of cum oozing from her pussy.
[[Continue|Gym]] <<if $memf2Pics is undefined>>
<<set $memf2Pics = Array.from({length: 9}, (_, i) => `${i + 1}.png`)>>
<<set $memf2Order = 0>>
<</if>>
<<cyclePics $memf2Pics "memf2Order1" "gym/mem/f3">>
Your host struggles to understand why the man would be so generous to her. the slow drip of cum from her ass absent from her mind.
[[Continue|Gym]] The following content is pornographic, including but not limited to: rape, bestiality and eventually vore...
You should be of legal age to view this content.
Are you?
[[Yes|Intro]]
[[No|fuck off]]Well, if you could you kindly fuck off out of here, or lie about your age.
[[Back|Hello]]